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[client] remove all casts around malloc
The cast is unnecessary in C and should be removed to avoid clutter.
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@@ -51,7 +51,7 @@ bool egl_texBufferInit(EGL_Texture ** texture, EGLDisplay * display)
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TextureBuffer * this;
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if (!*texture)
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{
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this = (TextureBuffer *)calloc(1, sizeof(*this));
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this = calloc(1, sizeof(*this));
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if (!this)
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{
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DEBUG_ERROR("Failed to malloc TexB");
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