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[idd] keep the textures mapped until overwrite for future re-use
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@@ -38,6 +38,7 @@ private:
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int height = 0;
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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Microsoft::WRL::ComPtr<ID3D11Texture2D> tex;
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D3D11_MAPPED_SUBRESOURCE map = {};
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};
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StagingTexture m_cpuTex[STAGING_TEXTURES] = {};
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