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https://github.com/gnif/LookingGlass.git
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[host/test] center text in the window
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parent
3336f27b5a
commit
7d7074e9f6
@ -17,14 +17,15 @@ int main(int argc, char * argv[])
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bool running = true;
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bool running = true;
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unsigned int frameCount = 0;
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unsigned int frameCount = 0;
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Uint32 fpsFrame = 0;
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Uint32 fpsFrame = 0;
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Uint32 fpsStart = SDL_GetTicks();
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Uint32 fpsStart = SDL_GetTicks();
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float fps = 0.0f;
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float fps = 0.0f;
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TTF_Font * fpsFont = NULL;
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TTF_Font * fpsFont = NULL;
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SDL_Rect fpsTextRect = {5, 5};
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SDL_Rect fpsTextRect = {5, 5};
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SDL_Texture * fpsText = NULL;
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SDL_Texture * fpsText = NULL;
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int boxX = 100;
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int width = 1000;
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int boxY = 100;
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int boxX = 100;
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int boxY = 100;
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fpsFont = TTF_OpenFont("C:\\Windows\\Fonts\\cour.ttf", 24);
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fpsFont = TTF_OpenFont("C:\\Windows\\Fonts\\cour.ttf", 24);
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@ -53,8 +54,9 @@ int main(int argc, char * argv[])
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switch (event.window.event)
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switch (event.window.event)
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{
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{
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_RESIZED:
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boxX = event.window.data1 / 10;
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width = event.window.data1;
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boxY = (event.window.data2 - 40) / 10;
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boxX = event.window.data1 / 10;
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boxY = (event.window.data2 - 40) / 10;
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break;
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break;
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}
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}
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}
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}
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@ -90,6 +92,7 @@ int main(int argc, char * argv[])
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if (fpsText)
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if (fpsText)
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SDL_DestroyTexture(fpsText);
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SDL_DestroyTexture(fpsText);
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fpsText = SDL_CreateTextureFromSurface(renderer, fpsSurf);
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fpsText = SDL_CreateTextureFromSurface(renderer, fpsSurf);
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fpsTextRect.x = width / 2 - fpsSurf->w / 2;
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fpsTextRect.w = fpsSurf->w;
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fpsTextRect.w = fpsSurf->w;
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fpsTextRect.h = fpsSurf->h;
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fpsTextRect.h = fpsSurf->h;
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SDL_FreeSurface(fpsSurf);
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SDL_FreeSurface(fpsSurf);
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