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[client] egl: properly use OpenGL ES
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT as GL_BGRA is desktop-only.
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@ -23,7 +23,8 @@
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#ifdef ENABLE_EGL
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#include <EGL/egl.h>
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#include <GL/gl.h>
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#include <GLES3/gl3.h>
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#include <GLES2/gl2ext.h>
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typedef EGLDisplay (*eglGetPlatformDisplayEXT_t)(EGLenum platform,
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void *native_display, const EGLint *attrib_list);
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@ -31,6 +31,7 @@
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#include "dynamic/fonts.h"
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#include <EGL/egl.h>
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#include <GLES3/gl32.h>
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#include "cimgui.h"
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#include "generator/output/cimgui_impl.h"
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@ -827,6 +828,18 @@ bool egl_render_startup(void * opaque)
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glGetIntegerv(GL_MAJOR_VERSION, &esMaj);
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glGetIntegerv(GL_MINOR_VERSION, &esMin);
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if (!util_hasGLExt(gl_exts, "GL_EXT_buffer_storage"))
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{
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DEBUG_ERROR("GL_EXT_buffer_storage is needed to use EGL backend");
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return false;
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}
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if (!util_hasGLExt(gl_exts, "GL_EXT_texture_format_BGRA8888"))
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{
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DEBUG_ERROR("GL_EXT_texture_format_BGRA8888 is needed to use EGL backend");
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return false;
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}
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if (g_egl_dynProcs.glEGLImageTargetTexture2DOES)
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{
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if (util_hasGLExt(client_exts, "EGL_EXT_image_dma_buf_import"))
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@ -19,7 +19,6 @@
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*/
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#include "egldebug.h"
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#include <GL/gl.h>
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#include <EGL/egl.h>
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const char * egl_getErrorStr(void)
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@ -24,7 +24,7 @@
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#include "shader.h"
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#include "texture.h"
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#include <GL/gl.h>
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#include <GLES3/gl3.h>
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typedef struct EGL_Model EGL_Model;
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@ -23,7 +23,7 @@
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#include <stdbool.h>
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#include <stddef.h>
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#include <GL/gl.h>
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#include <GLES3/gl3.h>
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typedef struct EGL_Shader EGL_Shader;
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@ -26,7 +26,7 @@
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#include "shader.h"
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#include "model.h"
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#include <GL/gl.h>
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#include <GLES3/gl3.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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@ -150,8 +150,8 @@ static bool egl_texture_map(EGL_Texture * texture, uint8_t i)
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GL_MAP_WRITE_BIT |
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GL_MAP_UNSYNCHRONIZED_BIT |
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GL_MAP_INVALIDATE_BUFFER_BIT |
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_COHERENT_BIT
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GL_MAP_PERSISTENT_BIT_EXT |
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GL_MAP_COHERENT_BIT_EXT
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);
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if (!texture->buf[i].map)
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@ -209,8 +209,8 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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{
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case EGL_PF_BGRA:
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texture->bpp = 4;
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texture->format = GL_BGRA;
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texture->intFormat = GL_BGRA;
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texture->format = GL_BGRA_EXT;
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texture->intFormat = GL_BGRA_EXT;
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texture->dataType = GL_UNSIGNED_BYTE;
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texture->fourcc = DRM_FORMAT_ARGB8888;
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texture->pboBufferSize = height * stride;
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@ -219,7 +219,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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case EGL_PF_RGBA:
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texture->bpp = 4;
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texture->format = GL_RGBA;
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texture->intFormat = GL_BGRA;
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texture->intFormat = GL_RGBA;
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texture->dataType = GL_UNSIGNED_BYTE;
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texture->fourcc = DRM_FORMAT_ABGR8888;
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texture->pboBufferSize = height * stride;
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@ -300,13 +300,13 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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texture->buf[i].hasPBO = true;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
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glBufferStorage(
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glBufferStorageEXT(
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GL_PIXEL_UNPACK_BUFFER,
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texture->pboBufferSize,
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NULL,
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GL_MAP_WRITE_BIT |
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_COHERENT_BIT
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GL_MAP_PERSISTENT_BIT_EXT |
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GL_MAP_COHERENT_BIT_EXT
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);
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if (!egl_texture_map(texture, i))
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@ -24,7 +24,6 @@
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#include "shader.h"
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#include "common/framebuffer.h"
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#include <GL/gl.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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