[client] egl: properly use OpenGL ES

Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x
headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT
and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop
OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT
as GL_BGRA is desktop-only.
This commit is contained in:
Quantum 2021-07-18 05:39:28 -04:00 committed by Geoffrey McRae
parent ab31040d5f
commit 7c872d2d9e
8 changed files with 27 additions and 15 deletions

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@ -23,7 +23,8 @@
#ifdef ENABLE_EGL
#include <EGL/egl.h>
#include <GL/gl.h>
#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h>
typedef EGLDisplay (*eglGetPlatformDisplayEXT_t)(EGLenum platform,
void *native_display, const EGLint *attrib_list);

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@ -31,6 +31,7 @@
#include "dynamic/fonts.h"
#include <EGL/egl.h>
#include <GLES3/gl32.h>
#include "cimgui.h"
#include "generator/output/cimgui_impl.h"
@ -827,6 +828,18 @@ bool egl_render_startup(void * opaque)
glGetIntegerv(GL_MAJOR_VERSION, &esMaj);
glGetIntegerv(GL_MINOR_VERSION, &esMin);
if (!util_hasGLExt(gl_exts, "GL_EXT_buffer_storage"))
{
DEBUG_ERROR("GL_EXT_buffer_storage is needed to use EGL backend");
return false;
}
if (!util_hasGLExt(gl_exts, "GL_EXT_texture_format_BGRA8888"))
{
DEBUG_ERROR("GL_EXT_texture_format_BGRA8888 is needed to use EGL backend");
return false;
}
if (g_egl_dynProcs.glEGLImageTargetTexture2DOES)
{
if (util_hasGLExt(client_exts, "EGL_EXT_image_dma_buf_import"))

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@ -19,7 +19,6 @@
*/
#include "egldebug.h"
#include <GL/gl.h>
#include <EGL/egl.h>
const char * egl_getErrorStr(void)

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@ -24,7 +24,7 @@
#include "shader.h"
#include "texture.h"
#include <GL/gl.h>
#include <GLES3/gl3.h>
typedef struct EGL_Model EGL_Model;

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@ -23,7 +23,7 @@
#include <stdbool.h>
#include <stddef.h>
#include <GL/gl.h>
#include <GLES3/gl3.h>
typedef struct EGL_Shader EGL_Shader;

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@ -26,7 +26,7 @@
#include "shader.h"
#include "model.h"
#include <GL/gl.h>
#include <GLES3/gl3.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

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@ -150,8 +150,8 @@ static bool egl_texture_map(EGL_Texture * texture, uint8_t i)
GL_MAP_WRITE_BIT |
GL_MAP_UNSYNCHRONIZED_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_PERSISTENT_BIT |
GL_MAP_COHERENT_BIT
GL_MAP_PERSISTENT_BIT_EXT |
GL_MAP_COHERENT_BIT_EXT
);
if (!texture->buf[i].map)
@ -209,8 +209,8 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
{
case EGL_PF_BGRA:
texture->bpp = 4;
texture->format = GL_BGRA;
texture->intFormat = GL_BGRA;
texture->format = GL_BGRA_EXT;
texture->intFormat = GL_BGRA_EXT;
texture->dataType = GL_UNSIGNED_BYTE;
texture->fourcc = DRM_FORMAT_ARGB8888;
texture->pboBufferSize = height * stride;
@ -219,7 +219,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
case EGL_PF_RGBA:
texture->bpp = 4;
texture->format = GL_RGBA;
texture->intFormat = GL_BGRA;
texture->intFormat = GL_RGBA;
texture->dataType = GL_UNSIGNED_BYTE;
texture->fourcc = DRM_FORMAT_ABGR8888;
texture->pboBufferSize = height * stride;
@ -300,13 +300,13 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
texture->buf[i].hasPBO = true;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
glBufferStorage(
glBufferStorageEXT(
GL_PIXEL_UNPACK_BUFFER,
texture->pboBufferSize,
NULL,
GL_MAP_WRITE_BIT |
GL_MAP_PERSISTENT_BIT |
GL_MAP_COHERENT_BIT
GL_MAP_PERSISTENT_BIT_EXT |
GL_MAP_COHERENT_BIT_EXT
);
if (!egl_texture_map(texture, i))

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@ -24,7 +24,6 @@
#include "shader.h"
#include "common/framebuffer.h"
#include <GL/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>