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[client] egl: properly use OpenGL ES
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT as GL_BGRA is desktop-only.
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@@ -26,7 +26,7 @@
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#include "shader.h"
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#include "model.h"
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#include <GL/gl.h>
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#include <GLES3/gl3.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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