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[client] egl: properly use OpenGL ES
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT as GL_BGRA is desktop-only.
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@@ -23,7 +23,8 @@
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#ifdef ENABLE_EGL
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#include <EGL/egl.h>
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#include <GL/gl.h>
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#include <GLES3/gl3.h>
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#include <GLES2/gl2ext.h>
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typedef EGLDisplay (*eglGetPlatformDisplayEXT_t)(EGLenum platform,
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void *native_display, const EGLint *attrib_list);
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