[client] ds: change signalNextFrame to waitFrame

This commit is contained in:
Quantum
2021-08-01 03:06:03 -04:00
committed by Geoffrey McRae
parent 37196f1f0e
commit 77b3d45e0e
5 changed files with 24 additions and 19 deletions

View File

@@ -167,8 +167,8 @@ static int renderThread(void * unused)
while(g_state.state != APP_STATE_SHUTDOWN)
{
if (g_state.jitRender)
lgWaitEvent(g_state.jitEvent, TIMEOUT_INFINITE);
if (g_state.jitRender || (g_state.ds->waitFrame && g_state.overlayInput))
g_state.ds->waitFrame();
else if (g_params.fpsMin != 0)
{
float ups = atomic_load_explicit(&g_state.ups, memory_order_relaxed);
@@ -182,12 +182,6 @@ static int renderThread(void * unused)
}
}
if (!g_params.jitRender && g_state.ds->signalNextFrame)
g_state.jitRender = g_state.overlayInput;
if (g_state.jitRender)
g_state.ds->signalNextFrame(g_state.jitEvent);
int resize = atomic_load(&g_state.lgrResize);
if (resize)
{
@@ -828,7 +822,7 @@ static int lg_run(void)
if (g_params.jitRender)
{
if (g_state.ds->signalNextFrame)
if (g_state.ds->waitFrame)
g_state.jitRender = true;
else
DEBUG_WARN("JIT render not supported on display server backend, disabled");