mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
[client] move remaining code in core.c
into the SDL backend
This commit is contained in:
parent
bf583290a4
commit
6b1e310343
@ -163,6 +163,11 @@ static bool sdlEventFilter(SDL_Event * event)
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return false;
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}
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static void sdlShowPointer(bool show)
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{
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SDL_ShowCursor(show ? SDL_ENABLE : SDL_DISABLE);
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}
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static void sdlGrabPointer(void)
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{
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SDL_SetWindowGrab(app_getWindow(), SDL_TRUE);
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@ -222,6 +227,20 @@ static void sdlRealignPointer(void)
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app_handleMouseNormal(0, 0);
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}
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static bool sdlIsValidPointerPos(int x, int y)
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{
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const int displays = SDL_GetNumVideoDisplays();
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for(int i = 0; i < displays; ++i)
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{
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SDL_Rect r;
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SDL_GetDisplayBounds(i, &r);
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if ((x >= r.x && x < r.x + r.w) &&
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(y >= r.y && y < r.y + r.h))
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return true;
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}
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return false;
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}
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static void sdlInhibitIdle(void)
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{
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SDL_DisableScreenSaver();
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@ -234,22 +253,24 @@ static void sdlUninhibitIdle(void)
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struct LG_DisplayServerOps LGDS_SDL =
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{
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.subsystem = SDL_SYSWM_UNKNOWN,
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.earlyInit = sdlEarlyInit,
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.init = sdlInit,
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.startup = sdlStartup,
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.shutdown = sdlShutdown,
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.free = sdlFree,
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.getProp = sdlGetProp,
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.eventFilter = sdlEventFilter,
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.grabPointer = sdlGrabPointer,
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.ungrabPointer = sdlUngrabPointer,
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.grabKeyboard = sdlGrabKeyboard,
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.ungrabKeyboard = sdlUngrabKeyboard,
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.warpPointer = sdlWarpPointer,
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.realignPointer = sdlRealignPointer,
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.inhibitIdle = sdlInhibitIdle,
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.uninhibitIdle = sdlUninhibitIdle,
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.subsystem = SDL_SYSWM_UNKNOWN,
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.earlyInit = sdlEarlyInit,
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.init = sdlInit,
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.startup = sdlStartup,
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.shutdown = sdlShutdown,
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.free = sdlFree,
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.getProp = sdlGetProp,
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.eventFilter = sdlEventFilter,
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.showPointer = sdlShowPointer,
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.grabPointer = sdlGrabPointer,
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.ungrabPointer = sdlUngrabPointer,
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.grabKeyboard = sdlGrabKeyboard,
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.ungrabKeyboard = sdlUngrabKeyboard,
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.warpPointer = sdlWarpPointer,
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.realignPointer = sdlRealignPointer,
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.isValidPointerPos = sdlIsValidPointerPos,
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.inhibitIdle = sdlInhibitIdle,
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.uninhibitIdle = sdlUninhibitIdle,
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/* SDL does not have clipboard support */
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.cbInit = NULL,
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@ -87,6 +87,7 @@ struct LG_DisplayServerOps
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bool (*eventFilter)(SDL_Event * event);
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/* dm specific cursor implementations */
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void (*showPointer)(bool show);
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void (*grabPointer)();
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void (*ungrabPointer)();
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void (*grabKeyboard)();
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@ -100,6 +101,9 @@ struct LG_DisplayServerOps
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* deltas */
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void (*realignPointer)();
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/* returns true if the position specified is actually valid */
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bool (*isValidPointerPos)(int x, int y);
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/* called to disable/enable the screensaver */
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void (*inhibitIdle)();
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void (*uninhibitIdle)();
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@ -32,6 +32,5 @@ void util_cursorToInt(double ex, double ey, int *x, int *y);
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bool util_guestCurToLocal(struct DoublePoint *local);
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void util_localCurToGuest(struct DoublePoint *guest);
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void util_rotatePoint(struct DoublePoint *point);
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bool util_isValidCursorLocation(int x, int y);
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#endif
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@ -457,7 +457,7 @@ void app_handleMouseNormal(double ex, double ey)
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const int tx = (local.x <= 0.0) ? floor(local.x) : ceil(local.x);
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const int ty = (local.y <= 0.0) ? floor(local.y) : ceil(local.y);
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if (util_isValidCursorLocation(
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if (core_isValidPointerPos(
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g_state.windowPos.x + g_state.border.x + tx,
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g_state.windowPos.y + g_state.border.y + ty))
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{
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@ -57,7 +57,7 @@ void core_setCursorInView(bool enable)
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if (enable)
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{
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if (g_params.hideMouse)
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SDL_ShowCursor(SDL_DISABLE);
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g_state.ds->showPointer(false);
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if (warpSupport && !g_params.captureInputOnly)
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g_state.ds->grabPointer();
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@ -65,7 +65,7 @@ void core_setCursorInView(bool enable)
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else
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{
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if (g_params.hideMouse)
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SDL_ShowCursor(SDL_ENABLE);
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g_state.ds->showPointer(true);
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if (warpSupport)
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g_state.ds->ungrabPointer();
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@ -90,7 +90,7 @@ void core_setGrabQuiet(bool enable)
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{
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/* we always do this so that at init the cursor is in the right state */
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if (g_params.captureInputOnly && g_params.hideMouse)
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SDL_ShowCursor(enable ? SDL_DISABLE : SDL_ENABLE);
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g_state.ds->showPointer(!enable);
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if (g_cursor.grab == enable)
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return;
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@ -260,3 +260,8 @@ void core_alignToGuest(void)
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if (core_warpPointer(round(local.x), round(local.y), false))
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core_setCursorInView(true);
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}
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bool core_isValidPointerPos(int x, int y)
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{
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return g_state.ds->isValidPointerPos(x, y);
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}
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@ -28,5 +28,6 @@ void core_setGrabQuiet(bool enable);
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bool core_warpPointer(int x, int y, bool exiting);
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void core_updatePositionInfo(void);
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void core_alignToGuest(void);
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bool core_isValidPointerPos(int x, int y);
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#endif
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@ -831,10 +831,12 @@ static int lg_run(void)
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SET_FALLBACK(shutdown);
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SET_FALLBACK(free);
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SET_FALLBACK(eventFilter);
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SET_FALLBACK(showPointer);
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SET_FALLBACK(grabPointer);
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SET_FALLBACK(ungrabKeyboard);
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SET_FALLBACK(warpPointer);
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SET_FALLBACK(realignPointer);
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SET_FALLBACK(isValidPointerPos);
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SET_FALLBACK(inhibitIdle);
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SET_FALLBACK(uninhibitIdle);
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SET_FALLBACK(cbInit);
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@ -206,17 +206,3 @@ void util_rotatePoint(struct DoublePoint *point)
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break;
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}
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}
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bool util_isValidCursorLocation(int x, int y)
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{
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const int displays = SDL_GetNumVideoDisplays();
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for(int i = 0; i < displays; ++i)
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{
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SDL_Rect r;
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SDL_GetDisplayBounds(i, &r);
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if ((x >= r.x && x < r.x + r.w) &&
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(y >= r.y && y < r.y + r.h))
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return true;
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}
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return false;
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}
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