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[client] main: allow 'catchup' when using jitRender
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@@ -120,6 +120,7 @@ struct AppState
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RingBuffer renderTimings;
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RingBuffer frameTimings;
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atomic_uint_least64_t pendingCount;
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atomic_uint_least64_t renderCount, frameCount;
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_Atomic(float) fps, ups;
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