[client] fix invalid shutdown of renderer outside of it's thread

This commit is contained in:
Geoffrey McRae 2019-08-30 11:36:28 +10:00
parent fce88fc72c
commit 69522495de
2 changed files with 8 additions and 8 deletions

View File

@ -1 +1 @@
fetch-0-g163a2e5d0a+1
fetch-1-gfce88fc72c+1

View File

@ -156,6 +156,9 @@ static int renderThread(void * unused)
state.running = false;
SDL_WaitThread(t_cursor, NULL);
state.lgr->deinitialize(state.lgrData);
state.lgr = NULL;
return 0;
}
@ -1127,18 +1130,18 @@ int run()
{
state.frameTime = 1e9 / (current.refresh_rate * 2);
}
else
else
{
DEBUG_WARN("Unable to capture monitor refresh rate using the default FPS Limit: 200");
state.frameTime = 1e9 / 200;
}
}
else
else
{
DEBUG_INFO("Using the FPS Limit from args: %d", params.fpsLimit);
state.frameTime = 1e9 / params.fpsLimit;
}
register_key_binds();
// set the compositor hint to bypass for low latency
@ -1345,9 +1348,6 @@ int run()
spice_disconnect();
}
if (state.lgr)
state.lgr->deinitialize(state.lgrData);
if (state.lgc)
{
state.lgc->free();
@ -1396,4 +1396,4 @@ int main(int argc, char * argv[])
config_free();
return ret;
}
}