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[client] egl: check for EGLImage creation failure
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@ -383,6 +383,12 @@ bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * fram
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attribs
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);
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if (image == EGL_NO_IMAGE)
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{
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DEBUG_ERROR("failed to create ELGImage for DMA transfer");
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return false;
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}
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/* bind the texture and initiate the transfer */
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glBindTexture(GL_TEXTURE_2D, texture->tex[t].t);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
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