[host] d12: bound damage metadata

This commit is contained in:
Geoffrey McRae
2026-08-24 13:03:56 +10:00
parent 9bbccfdcb9
commit 6579fe9098
2 changed files with 63 additions and 9 deletions

View File

@@ -538,7 +538,9 @@ static bool d12_dd_handleFrameUpdate(DDInstance * this, IDXGIResource * res)
&requiredSize);
if (FAILED(hr))
{
if (hr != DXGI_ERROR_MORE_DATA)
if (hr == DXGI_ERROR_MORE_DATA)
goto fullDamage;
else
{
DEBUG_WINERROR("GetFrameDirtyRects failed", hr);
goto exit;
@@ -546,6 +548,10 @@ static bool d12_dd_handleFrameUpdate(DDInstance * this, IDXGIResource * res)
}
else
{
if (requiredSize % sizeof(*this->current->dirtyRects) ||
requiredSize > sizeof(this->current->dirtyRects))
goto fullDamage;
unsigned nbDirtyRects = requiredSize / sizeof(*this->current->dirtyRects);
// if there is only one damage rect and it covers the entire frame
@@ -559,21 +565,32 @@ static bool d12_dd_handleFrameUpdate(DDInstance * this, IDXGIResource * res)
this->current->nbDirtyRects = nbDirtyRects;
}
DXGI_OUTDUPL_MOVE_RECT moveRects[
(ARRAY_LENGTH(this->current->dirtyRects) - this->current->nbDirtyRects) / 2
];
const unsigned moveCapacity =
(ARRAY_LENGTH(this->current->dirtyRects) -
this->current->nbDirtyRects) / 2;
if (!moveCapacity)
goto fullDamage;
DXGI_OUTDUPL_MOVE_RECT moveRects[D12_MAX_DIRTY_RECTS / 2];
const UINT moveBufferSize =
moveCapacity * sizeof(*moveRects);
hr = IDXGIOutputDuplication_GetFrameMoveRects(*this->dup,
sizeof(moveRects), moveRects, &requiredSize);
moveBufferSize, moveRects, &requiredSize);
if (FAILED(hr))
{
this->current->nbDirtyRects = 0;
if (hr != DXGI_ERROR_MORE_DATA)
if (hr == DXGI_ERROR_MORE_DATA)
goto fullDamage;
else
{
DEBUG_WINERROR("GetFrameMoveRects failed", hr);
goto exit;
}
}
if (requiredSize % sizeof(*moveRects) ||
requiredSize > moveBufferSize)
goto fullDamage;
/* Move rects are seemingly not generated on Windows 10, but incase it
* becomes a thing in the future we still need to implement this */
const unsigned moveRectCount = requiredSize / sizeof(*moveRects);
@@ -587,6 +604,10 @@ static bool d12_dd_handleFrameUpdate(DDInstance * this, IDXGIResource * res)
moveRect->SourcePoint.y == moveRect->DestinationRect.top)
continue;
if (this->current->nbDirtyRects >
ARRAY_LENGTH(this->current->dirtyRects) - 2)
goto fullDamage;
/* Add the source rect to the dirty array */
this->current->dirtyRects[this->current->nbDirtyRects++] = (RECT)
{
@@ -605,6 +626,7 @@ static bool d12_dd_handleFrameUpdate(DDInstance * this, IDXGIResource * res)
}
fullDamage:
this->current->nbDirtyRects = 0;
result = true;
exit:

View File

@@ -802,6 +802,13 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
goto exit;
}
if (!desc.dirtyRects || desc.nbDirtyRects > D12_MAX_DIRTY_RECTS)
{
DEBUG_ERROR("D12 backend returned invalid damage metadata");
desc.dirtyRects = this->dirtyRects;
desc.nbDirtyRects = 0;
}
const D3D12_RESOURCE_DESC srcDesc = ID3D12Resource_GetDesc(*src);
D12FrameFormat srcFormat =
{
@@ -943,9 +950,15 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
if (effect->enabled)
d12_effectAdjustDamage(effect, desc.dirtyRects, &desc.nbDirtyRects);
if (desc.nbDirtyRects > D12_MAX_DIRTY_RECTS)
{
DEBUG_ERROR("D12 effect returned too many damage rectangles");
desc.nbDirtyRects = 0;
}
{
// create a clean list of rects
FrameDamageRect allRects[desc.nbDirtyRects];
FrameDamageRect allRects[D12_MAX_DIRTY_RECTS];
unsigned count = 0;
for(const RECT * rect = desc.dirtyRects;
rect < desc.dirtyRects + desc.nbDirtyRects; ++rect)
@@ -994,12 +1007,12 @@ static CaptureResult d12_getFrame(
comRef_scopePush(3);
D12FrameDesc desc;
FrameDamageRect allRects[D12_MAX_DIRTY_RECTS * 2];
comRef_defineLocal(ID3D12Resource, src);
DEBUG_TRACE("d12_backendFetch");
*src = d12_backendFetch(this->backend, frameBufferIndex, &desc);
unsigned rectCount = 0;
FrameDamageRect allRects[this->nbDirtyRects + desc.nbDirtyRects];
if (!*src)
{
@@ -1008,6 +1021,19 @@ static CaptureResult d12_getFrame(
goto exit;
}
if (!desc.dirtyRects || desc.nbDirtyRects > D12_MAX_DIRTY_RECTS)
{
DEBUG_ERROR("D12 backend returned invalid damage metadata");
desc.dirtyRects = this->dirtyRects;
desc.nbDirtyRects = 0;
}
if (this->nbDirtyRects > D12_MAX_DIRTY_RECTS)
{
DEBUG_ERROR("Discarding invalid prior D12 damage metadata");
this->nbDirtyRects = 0;
}
void * map;
comRef_defineLocal(ID3D12Resource, dst)
DEBUG_TRACE("d12_frameBufferToResource");
@@ -1047,6 +1073,12 @@ static CaptureResult d12_getFrame(
&desc.nbDirtyRects);
}
if (desc.nbDirtyRects > D12_MAX_DIRTY_RECTS)
{
DEBUG_ERROR("D12 effect returned too many damage rectangles");
desc.nbDirtyRects = 0;
}
// copy into the framebuffer resource
D3D12_TEXTURE_COPY_LOCATION srcLoc =
{