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[idd] disable HDR and post-processing when in software mode
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@@ -52,6 +52,8 @@ struct D12ColorTransform
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float lut[4096][4] = {};
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};
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bool IsIdentityColorTransform(const D12ColorTransform& transform);
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struct D12FrameFormat
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{
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D3D12_RESOURCE_DESC desc = {};
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