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[client] egl: fix non-dma texture stride issue
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@ -242,7 +242,7 @@ EGL_TexStatus egl_texBufferStreamProcess(EGL_Texture * texture)
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer->pbo);
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glBindTexture(GL_TEXTURE_2D, tex);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->format.width);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->format.stride);
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glTexSubImage2D(GL_TEXTURE_2D,
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0, 0, 0,
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texture->format.width,
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