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[client] egl: set the dmabuf sampler state at creation
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@@ -246,7 +246,12 @@ static bool egl_texDMABUFUpdate(EGL_Texture * texture,
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INTERLOCKED_SECTION(parent->copyLock,
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{
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, parent->tex[slot]);
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g_egl_dynProcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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g_egl_dynProcs.glEGLImageTargetTexture2DOES(
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GL_TEXTURE_EXTERNAL_OES, image);
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});
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}
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