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[client] spice: calculate the entry point delta correctly
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d61d7699e5
commit
5802bfb5eb
@ -77,7 +77,6 @@ struct AppState state;
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struct AppParams params = { 0 };
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static void handleMouseMoveEvent(int ex, int ey);
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static void alignMouseWithHost();
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static void lgInit()
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{
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@ -818,7 +817,7 @@ static void handleMouseMoveEvent(int ex, int ey)
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return;
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state.curLastX = state.curLocalX = ex;
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state.curLastY = state.curLocalX = ey;
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state.curLastY = state.curLocalY = ey;
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state.haveCurLocal = true;
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if (state.warpState == WARP_STATE_ACTIVE &&
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@ -834,42 +833,61 @@ static void handleMouseMoveEvent(int ex, int ey)
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/* if we don't have the current cursor pos just send cursor movements */
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if (!state.haveCursorPos)
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{
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state.cursorInView = true;
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spice_mouse_motion(delta.x, delta.y);
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if ((state.haveCursorPos || state.grabMouse) &&
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(ex < 100 || ex > state.windowW - 100 ||
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ey < 100 || ey > state.windowH - 100))
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if (state.grabMouse)
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{
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warpMouse(state.windowW / 2, state.windowH / 2);
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state.cursorInView = true;
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spice_mouse_motion(delta.x, delta.y);
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if (ex < 100 || ex > state.windowW - 100 ||
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ey < 100 || ey > state.windowH - 100)
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warpMouse(state.windowW / 2, state.windowH / 2);
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}
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return;
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}
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if (ex < state.dstRect.x ||
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ex > state.dstRect.x + state.dstRect.w ||
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ey < state.dstRect.y ||
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ey > state.dstRect.y + state.dstRect.h)
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{
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SDL_ShowCursor(SDL_ENABLE);
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state.cursorInView = false;
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state.updateCursor = true;
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const bool inView = !(
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ex < state.dstRect.x ||
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ex >= state.dstRect.x + state.dstRect.w ||
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ey < state.dstRect.y ||
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ey >= state.dstRect.y + state.dstRect.h);
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if (params.useSpiceInput && !params.alwaysShowCursor)
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state.drawCursor = false;
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return;
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/* if the cursor is to move in/outside the display area */
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if (state.cursorInView != inView)
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{
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state.cursorInView = inView;
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if (inView)
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{
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/* cursor moved in */
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if (params.hideMouse)
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SDL_ShowCursor(SDL_DISABLE);
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state.updateCursor = true;
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state.drawCursor = true;
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if (state.warpState == WARP_STATE_OFF)
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state.warpState = WARP_STATE_ON;
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/* convert guest to local and calculate the delta */
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const int lx = (state.cursor.x / state.scaleX) + state.dstRect.x;
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const int ly = (state.cursor.y / state.scaleY) + state.dstRect.y;
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delta.x = ex - lx;
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delta.y = ey - ly;
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}
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else
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{
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/* cursor moved out */
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SDL_ShowCursor(SDL_ENABLE);
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state.updateCursor = true;
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if (params.useSpiceInput && !params.alwaysShowCursor)
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state.drawCursor = false;
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}
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}
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if (!state.cursorInView)
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else if (inView)
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{
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if (params.hideMouse)
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SDL_ShowCursor(SDL_DISABLE);
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state.cursorInView = true;
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state.updateCursor = true;
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state.drawCursor = true;
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if (state.warpState == WARP_STATE_OFF)
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state.warpState = WARP_STATE_ON;
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if (ex < 100 || ex > state.windowW - 100 ||
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ey < 100 || ey > state.windowH - 100)
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warpMouse(state.windowW / 2, state.windowH / 2);
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}
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if (state.scale && params.scaleMouseInput && !state.grabMouse)
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@ -892,14 +910,6 @@ static void handleMouseMoveEvent(int ex, int ey)
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state.sensY -= delta.y;
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}
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if ((state.haveCursorPos || state.grabMouse) &&
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(ex < 100 || ex > state.windowW - 100 ||
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ey < 100 || ey > state.windowH - 100))
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{
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warpMouse(state.windowW / 2, state.windowH / 2);
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return;
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}
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if (!state.grabMouse && state.warpState == WARP_STATE_ON)
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{
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const SDL_Point newPos = {
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@ -929,23 +939,6 @@ static void handleMouseMoveEvent(int ex, int ey)
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DEBUG_ERROR("failed to send mouse motion message");
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}
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static void alignMouseWithHost()
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{
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if (state.ignoreInput || !params.useSpiceInput)
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return;
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if (!state.haveCursorPos)
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return;
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const int dx = round((state.curLocalX - state.dstRect.x) * state.scaleX) -
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state.cursor.x;
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const int dy = round((state.curLocalY - state.dstRect.y) * state.scaleY) -
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state.cursor.y;
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spice_mouse_motion(dx, dy);
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}
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static void handleResizeEvent(unsigned int w, unsigned int h)
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{
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if (state.windowW == w && state.windowH == h)
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@ -980,6 +973,8 @@ static void handleWindowLeave()
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static void handleWindowEnter()
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{
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state.cursorInWindow = true;
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return;
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if (state.warpState == WARP_STATE_OFF)
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state.warpState = WARP_STATE_ON;
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@ -989,7 +984,6 @@ static void handleWindowEnter()
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if (!state.haveCursorPos)
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return;
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alignMouseWithHost();
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state.drawCursor = true;
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state.updateCursor = true;
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}
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