[idd] postprocess: accept effective output alignment

Ignore the driver-selected texture alignment when validating external
compute-effect destinations.

Keep layout and resource flags in the comparison.
This commit is contained in:
Geoffrey McRae
2026-10-08 23:05:05 +11:00
parent ca0738ec0d
commit 536516be19

View File

@@ -289,7 +289,8 @@ bool CComputeEffect::IsDst(ID3D12Resource * dst) const
if (!dst)
return false;
return D12::Same(dst->GetDesc(), m_outDesc);
return D12::Same(
dst->GetDesc(), m_outDesc, D12::DescCmp::CREATE);
}
void CComputeEffect::TransitionDst(