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[client] egl: added DMA texture support for direct upload
Note: This only works with the KVMFR kernel module in a VM->VM configuration. If this causes issues it can be disabled with the new option `app:allowDMA`
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@@ -20,14 +20,15 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#pragma once
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#include <stdbool.h>
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#include <SDL2/SDL_egl.h>
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#include "interface/renderer.h"
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typedef struct EGL_Desktop EGL_Desktop;
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bool egl_desktop_init(void * egl, EGL_Desktop ** desktop);
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bool egl_desktop_init(EGL_Desktop ** desktop, EGLDisplay * display);
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void egl_desktop_free(EGL_Desktop ** desktop);
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bool egl_desktop_setup (EGL_Desktop * desktop, const LG_RendererFormat format);
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame);
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bool egl_desktop_setup (EGL_Desktop * desktop, const LG_RendererFormat format, bool useDMA);
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd);
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bool egl_desktop_render(EGL_Desktop * desktop, const float x, const float y, const float scaleX, const float scaleY, const bool nearest);
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