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[client] wayland: fix mouse logic after refactor
Now correctly set inView to only be within the guest and not the letterboxed areas. Also show the system cursor in the letterboxed area.
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@ -945,6 +945,17 @@ static void guestCurToLocal(struct DoublePoint *local)
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// capture mode.
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static void app_handleMouseWayland(void)
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{
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const bool inView =
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g_cursor.pos.x >= g_state.dstRect.x &&
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g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
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g_cursor.pos.y >= g_state.dstRect.y &&
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g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
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if (params.hideMouse && inView != g_cursor.inView)
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SDL_ShowCursor(inView ? SDL_DISABLE : SDL_ENABLE);
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g_cursor.inView = inView;
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if (g_cursor.guest.dpiScale == 0)
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return;
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