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[doc] performance: Cleanup
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committed by
Geoffrey McRae
parent
92ac26849d
commit
45d2af73c0
@@ -3,8 +3,11 @@
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Measure performance and latency
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###############################
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Press :kbd:`ScrLk` + :kbd:`D` for the compact FPS and UPS display. Press
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:kbd:`ScrLk` + :kbd:`T` for the timing graphs.
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Press :kbd:`ScrLk` + :kbd:`D` to show the FPS and UPS display.
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Press :kbd:`ScrLk` + :kbd:`T` for the timing graphs.
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.. _client_performance_fps:
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FPS and UPS
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-----------
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@@ -15,13 +18,15 @@ FPS
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UPS
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How often this client consumed a new guest frame. It can be lower than the
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guest render rate because cadence deliberately skips frames that were
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superseded before the client's next deadline.
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guest render rate, as frames will be skipped if they are not displayed before
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a new frame is received.
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A higher number is not automatically lower latency. Use the stage graph to
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A higher number is not automatically lower latency. Use the **stage** graph to
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find where time is spent and confirm that the displayed rate meets the output
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you are actually using.
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.. _client_latency_graph:
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Frame latency graphs
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--------------------
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@@ -101,6 +106,8 @@ for each band are calculated independently, so the top of a minimum or maximum
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stack can combine stages from different frames. Use those panels to locate
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stage spikes, not as the measured total of one specific frame.
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.. _client_clock_sync:
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Cadence and Hold
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----------------
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@@ -122,6 +129,8 @@ Investigate when Hold repeatedly exceeds roughly one guest frame period, or
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when jumps occur with large Post, Copy or Ready spikes. Those patterns can
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indicate server work or scheduling delays rather than normal phase drift.
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.. _client_frame_graph:
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Frame and photon summaries
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--------------------------
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