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[client] evdev: fix input capture and device handling
Classify configured devices by keyboard and pointer capability so automatic keyboard capture leaves relative pointer devices with the display server. Run descriptor, grab, physical-state, and LED operations on one worker. Marshal normalized events through each display server's event loop and serialize ownership changes with per-lane barriers. Fall back whole lanes to native input when an evdev cohort cannot be owned, and retry missing or removed devices without disabling the rest. Handle report framing, SYN_DROPPED, high-resolution wheels, queue overflow, held-state cleanup, and guest-driven keyboard LEDs. Restore host LEDs and kernel grabs during teardown. Re-evaluate capture when the active input transport changes.
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@@ -36,22 +36,31 @@ bool evdev_start(void);
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void evdev_stop(void);
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/**
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* restore the display server hooks and free the device state; only
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* call once display server callbacks have stopped
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* free the device state; only call once display server callbacks have stopped
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*/
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void evdev_free(void);
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/**
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* grab the keyboard for exclusive access
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* update the keyboard and pointer capture requirements
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*/
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void evdev_grabKeyboard(void);
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void evdev_setGrab(bool keyboard, bool pointer);
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/**
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* ungrab the keyboard
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* return the event fd used to dispatch captured input
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*/
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void evdev_ungrabKeyboard(void);
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int evdev_getEventFD(void);
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/**
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* returns true if input should only be processed by evdev
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* dispatch captured input on the display server's event thread
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*/
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void evdev_dispatch(void * opaque);
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/**
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* return true if keyboard input should only be processed by evdev
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*/
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bool evdev_isExclusive(void);
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/**
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* return true if pointer input should only be processed by evdev
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*/
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bool evdev_isPointerExclusive(void);
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