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[idd] capture: split software and hardware frame processors
Move cadence-aware hardware capture and immediate software capture behind a common frame processor interface. Keep shared damage tracking and frame-buffer ownership in the base processor, and move stateless format, resource, and rectangle helpers into CFrameProcessorUtil. Decouple frame-buffer resources from CSwapChainProcessor by passing the device dependencies they use directly.
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46
idd/LGIdd/CSoftwareFrameProcessor.h
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46
idd/LGIdd/CSoftwareFrameProcessor.h
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "CFrameProcessor.h"
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class CSoftwareFrameProcessor final : public CFrameProcessor
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{
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private:
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bool m_directTexture;
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static void CompletionFunction(
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CD3D12CommandSlot * slot, bool result, void * param1, void * param2);
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public:
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CSoftwareFrameProcessor(CIndirectDeviceContext * device,
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std::shared_ptr<CD3D12Device> dx12,
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CPostProcessor postProcessors[LGMP_Q_FRAME_LEN],
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SRWLOCK * pipelineLock, HANDLE terminateEvent);
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bool Submit(const FrameSubmission& submission) override;
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bool HasReadyFrame() const override { return false; }
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bool Publish(const CFrameScheduler::Schedule&, bool, uint64_t) override
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{
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return false;
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}
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bool UsesCadence() const override { return false; }
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};
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