[client] egl: fix texture import for RGB_24

This commit is contained in:
Geoffrey McRae
2023-11-08 18:58:12 +11:00
parent 49bdf046fe
commit 3843afa927
2 changed files with 9 additions and 7 deletions

View File

@@ -346,6 +346,11 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
case FRAME_TYPE_RGB_24:
pixFmt = EGL_PF_RGB_24;
// the data width is correct per the format, but we are going to use a
// 32-bit texture to load the data, so we need to alter the width for the
// different bpp
desktop->format.dataWidth =
desktop->format.dataWidth / 4 * 3;
break;
default:
@@ -361,10 +366,10 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
if (!egl_textureSetup(
desktop->texture,
pixFmt,
format.dataWidth,
format.dataHeight,
format.stride,
format.pitch
desktop->format.dataWidth,
desktop->format.dataHeight,
desktop->format.stride,
desktop->format.pitch
))
{
DEBUG_ERROR("Failed to setup the desktop texture");