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[c-host] nvfbc: disable ARGB10 until NVIDIA fix the API (if ever)
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@ -138,7 +138,7 @@ static bool nvfbc_init(void * pointerShape, const unsigned int pointerSize)
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HANDLE event;
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HANDLE event;
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if (!NvFBCToSysSetup(
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if (!NvFBCToSysSetup(
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this->nvfbc,
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this->nvfbc,
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BUFFER_FMT_ARGB10,
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BUFFER_FMT_ARGB,
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false,
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false,
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true,
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true,
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false,
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false,
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@ -226,13 +226,21 @@ static CaptureResult nvfbc_getFrame(CaptureFrame * frame)
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frame->pitch = this->grabInfo.dwBufferWidth * 4;
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frame->pitch = this->grabInfo.dwBufferWidth * 4;
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frame->stride = this->grabInfo.dwBufferWidth;
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frame->stride = this->grabInfo.dwBufferWidth;
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// the bIsHDR check isn't reliable, if it's not set check a few pixels to see if
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#if 0
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// the alpha channel has data in it. If not HDR the alpha channel should read zeros
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//NvFBC never sets bIsHDR so instead we check for any data in the alpha channel
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this->grabInfo.bIsHDR =
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//If there is data, it's HDR. This is clearly suboptimal
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this->grabInfo.bIsHDR ||
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if (!this->grabInfo.bIsHDR)
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(this->frameBuffer[3] != 0) || // top left
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for(int y = 0; y < frame->height; ++y)
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(this->frameBuffer[(((frame->height * frame->stride) / 2) + frame->width / 2) * 4 + 3] != 0) || // center
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for(int x = 0; x < frame->width; ++x)
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(this->frameBuffer[(((frame->height - 1) * frame->stride) + frame->width - 1) * 4 + 3] != 0); // bottom right
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{
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int offset = (y * frame->pitch) + (x * 4);
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if (this->frameBuffer[offset + 3])
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{
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this->grabInfo.bIsHDR = 1;
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break;
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}
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}
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#endif
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frame->format = this->grabInfo.bIsHDR ? CAPTURE_FMT_RGBA10 : CAPTURE_FMT_BGRA;
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frame->format = this->grabInfo.bIsHDR ? CAPTURE_FMT_RGBA10 : CAPTURE_FMT_BGRA;
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memcpy(frame->data, this->frameBuffer, frame->pitch * frame->height);
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memcpy(frame->data, this->frameBuffer, frame->pitch * frame->height);
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