mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 00:28:20 +00:00
[c-host] nvfbc: disable ARGB10 until NVIDIA fix the API (if ever)
This commit is contained in:
parent
8cedad8241
commit
338bc2e0dc
@ -138,7 +138,7 @@ static bool nvfbc_init(void * pointerShape, const unsigned int pointerSize)
|
||||
HANDLE event;
|
||||
if (!NvFBCToSysSetup(
|
||||
this->nvfbc,
|
||||
BUFFER_FMT_ARGB10,
|
||||
BUFFER_FMT_ARGB,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
@ -226,13 +226,21 @@ static CaptureResult nvfbc_getFrame(CaptureFrame * frame)
|
||||
frame->pitch = this->grabInfo.dwBufferWidth * 4;
|
||||
frame->stride = this->grabInfo.dwBufferWidth;
|
||||
|
||||
// the bIsHDR check isn't reliable, if it's not set check a few pixels to see if
|
||||
// the alpha channel has data in it. If not HDR the alpha channel should read zeros
|
||||
this->grabInfo.bIsHDR =
|
||||
this->grabInfo.bIsHDR ||
|
||||
(this->frameBuffer[3] != 0) || // top left
|
||||
(this->frameBuffer[(((frame->height * frame->stride) / 2) + frame->width / 2) * 4 + 3] != 0) || // center
|
||||
(this->frameBuffer[(((frame->height - 1) * frame->stride) + frame->width - 1) * 4 + 3] != 0); // bottom right
|
||||
#if 0
|
||||
//NvFBC never sets bIsHDR so instead we check for any data in the alpha channel
|
||||
//If there is data, it's HDR. This is clearly suboptimal
|
||||
if (!this->grabInfo.bIsHDR)
|
||||
for(int y = 0; y < frame->height; ++y)
|
||||
for(int x = 0; x < frame->width; ++x)
|
||||
{
|
||||
int offset = (y * frame->pitch) + (x * 4);
|
||||
if (this->frameBuffer[offset + 3])
|
||||
{
|
||||
this->grabInfo.bIsHDR = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
frame->format = this->grabInfo.bIsHDR ? CAPTURE_FMT_RGBA10 : CAPTURE_FMT_BGRA;
|
||||
memcpy(frame->data, this->frameBuffer, frame->pitch * frame->height);
|
||||
|
Loading…
Reference in New Issue
Block a user