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[host] improved latency of multimemcpy with hybrid locking and preempt
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@ -25,9 +25,9 @@ MultiMemcpy::MultiMemcpy()
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{
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for (int i = 0; i < MULTIMEMCPY_THREADS; ++i)
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{
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m_workers[i].start = CreateSemaphore(NULL, 0, 1, NULL);
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m_workers[i].stop = CreateSemaphore(NULL, 0, 1, NULL);
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m_semaphores[i] = m_workers[i].stop;
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m_workers[i].id = (1 << i);
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m_workers[i].running = &m_running;
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m_workers[i].start = CreateSemaphore(NULL, 0, 1, NULL);
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m_workers[i].thread = CreateThread(0, 0, WorkerFunction, &m_workers[i], 0, NULL);
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}
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@ -39,22 +39,26 @@ MultiMemcpy::~MultiMemcpy()
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{
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TerminateThread(m_workers[i].thread, 0);
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CloseHandle(m_workers[i].start);
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CloseHandle(m_workers[i].stop );
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}
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}
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void MultiMemcpy::Copy(void * dst, void * src, size_t size)
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{
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if (!m_awake)
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Wake();
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const size_t block = size / MULTIMEMCPY_THREADS;
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for (int i = 0; i < MULTIMEMCPY_THREADS; ++i)
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{
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m_workers[i].dst = (uint8_t *)dst + i * block;
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m_workers[i].src = (uint8_t *)src + i * block;
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m_workers[i].size = (i + 1) * block - i * block;
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ReleaseSemaphore(m_workers[i].start, 1, NULL);
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}
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WaitForMultipleObjects(MULTIMEMCPY_THREADS, m_semaphores, TRUE, INFINITE);
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INTERLOCKED_OR8(&m_running, (1 << MULTIMEMCPY_THREADS) - 1);
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while(m_running) {}
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m_awake = false;
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}
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DWORD WINAPI MultiMemcpy::WorkerFunction(LPVOID param)
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@ -64,7 +68,9 @@ DWORD WINAPI MultiMemcpy::WorkerFunction(LPVOID param)
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for(;;)
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{
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WaitForSingleObject(w->start, INFINITE);
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while(!(*w->running & w->id)) {}
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memcpySSE(w->dst, w->src, w->size);
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ReleaseSemaphore(w->stop, 1, NULL);
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INTERLOCKED_AND8(w->running, ~w->id);
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}
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}
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@ -29,19 +29,34 @@ public:
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MultiMemcpy();
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~MultiMemcpy();
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// preempt the copy and wake up the threads early
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inline void Wake()
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{
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if (m_awake)
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return;
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for (int i = 0; i < MULTIMEMCPY_THREADS; ++i)
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ReleaseSemaphore(m_workers[i].start, 1, NULL);
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m_awake = true;
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}
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void Copy(void * dst, void * src, size_t size);
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private:
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struct Worker
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{
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unsigned int id;
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volatile char *running;
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HANDLE start;
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HANDLE stop;
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HANDLE thread;
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void * dst;
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void * src;
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size_t size;
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};
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HANDLE m_semaphores[MULTIMEMCPY_THREADS];
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bool m_awake;
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volatile char m_running;
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struct Worker m_workers[MULTIMEMCPY_THREADS];
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static DWORD WINAPI WorkerFunction(LPVOID param);
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};
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