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https://github.com/gnif/LookingGlass.git
synced 2024-11-14 01:58:25 +00:00
[client] overlay: cosmetic changes to the overlay display
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parent
e7761abf3c
commit
2ef80a5d34
@ -37,5 +37,4 @@ void core_handleGuestMouseUpdate(void);
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void core_handleMouseGrabbed(double ex, double ey);
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void core_handleMouseGrabbed(double ex, double ey);
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void core_handleMouseNormal(double ex, double ey);
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void core_handleMouseNormal(double ex, double ey);
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#endif
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#endif
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@ -192,7 +192,7 @@ static int renderThread(void * unused)
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ImFontAtlas_AddFontFromFileTTF(g_state.io->Fonts, g_state.fontName,
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ImFontAtlas_AddFontFromFileTTF(g_state.io->Fonts, g_state.fontName,
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g_params.uiSize * g_state.windowScale, NULL, NULL);
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g_params.uiSize * g_state.windowScale, NULL, NULL);
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g_state.fontLarge = ImFontAtlas_AddFontFromFileTTF(g_state.io->Fonts,
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g_state.fontLarge = ImFontAtlas_AddFontFromFileTTF(g_state.io->Fonts,
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g_state.fontName, 2 * g_params.uiSize * g_state.windowScale, NULL, NULL);
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g_state.fontName, 1.3f * g_params.uiSize * g_state.windowScale, NULL, NULL);
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ImFontAtlas_Build(g_state.io->Fonts);
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ImFontAtlas_Build(g_state.io->Fonts);
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if (g_state.lgr)
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if (g_state.lgr)
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@ -60,6 +60,8 @@ static int alert_render(void * udata, bool interactive, struct Rect * windowRect
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igSetNextWindowPos((ImVec2) { screen->x / 2.0f, screen->y / 2.0f }, 0,
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igSetNextWindowPos((ImVec2) { screen->x / 2.0f, screen->y / 2.0f }, 0,
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(ImVec2) { 0.5f, 0.5f });
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(ImVec2) { 0.5f, 0.5f });
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igPushStyleColorU32(ImGuiCol_WindowBg, colours[g_state.alertType]);
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igPushStyleColorU32(ImGuiCol_WindowBg, colours[g_state.alertType]);
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igPushStyleVarVec2(ImGuiStyleVar_WindowPadding, (ImVec2) { 4.0f , 4.0f });
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igPushStyleVarVec2(ImGuiStyleVar_WindowMinSize, (ImVec2) { 0.0f , 0.0f });
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igBegin(
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igBegin(
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"Alert",
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"Alert",
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@ -75,6 +77,8 @@ static int alert_render(void * udata, bool interactive, struct Rect * windowRect
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overlayGetImGuiRect(windowRects);
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overlayGetImGuiRect(windowRects);
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igEnd();
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igEnd();
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igPopStyleVar(2);
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igPopStyleColor(1);
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igPopStyleColor(1);
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return 1;
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return 1;
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@ -42,6 +42,8 @@ static int fps_render(void * udata, bool interactive, struct Rect * windowRects,
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ImVec2 pos = {0.0f, 0.0f};
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ImVec2 pos = {0.0f, 0.0f};
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igSetNextWindowBgAlpha(0.6f);
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igSetNextWindowBgAlpha(0.6f);
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igSetNextWindowPos(pos, 0, pos);
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igSetNextWindowPos(pos, 0, pos);
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igPushStyleVarVec2(ImGuiStyleVar_WindowPadding, (ImVec2) { 4.0f , 4.0f });
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igPushStyleVarVec2(ImGuiStyleVar_WindowMinSize, (ImVec2) { 0.0f , 0.0f });
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igBegin(
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igBegin(
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"FPS",
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"FPS",
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@ -58,6 +60,8 @@ static int fps_render(void * udata, bool interactive, struct Rect * windowRects,
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overlayGetImGuiRect(windowRects);
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overlayGetImGuiRect(windowRects);
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igEnd();
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igEnd();
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igPopStyleVar(2);
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return 1;
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return 1;
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}
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}
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