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[client] egl: improve DMA logic
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@ -151,18 +151,15 @@ static void egl_texture_unmap(EGL_Texture * texture, uint8_t i)
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bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA)
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bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA)
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{
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{
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if (texture->streaming)
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if (texture->streaming && !useDMA)
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{
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{
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for(int i = 0; i < texture->textureCount; ++i)
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for(int i = 0; i < texture->textureCount; ++i)
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{
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{
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if (!useDMA)
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egl_texture_unmap(texture, i);
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if (texture->tex[i].hasPBO)
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{
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{
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egl_texture_unmap(texture, i);
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glDeleteBuffers(1, &texture->tex[i].pbo);
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if (texture->tex[i].hasPBO)
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texture->tex[i].hasPBO = false;
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{
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glDeleteBuffers(1, &texture->tex[i].pbo);
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texture->tex[i].hasPBO = false;
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}
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}
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}
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}
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}
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}
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}
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