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[client] main: only render if there is actually something to render
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17687fdea3
@ -167,8 +167,12 @@ static int renderThread(void * unused)
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while(g_state.state != APP_STATE_SHUTDOWN)
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{
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if (g_state.jitRender || (g_state.ds->waitFrame && g_state.overlayInput))
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if (g_state.jitRender)
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{
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g_state.ds->waitFrame();
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if (!lgResetEvent(g_state.frameEvent) && !g_state.overlayInput)
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continue;
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}
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else if (g_params.fpsMin != 0)
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{
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float ups = atomic_load_explicit(&g_state.ups, memory_order_relaxed);
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@ -973,23 +977,14 @@ static int lg_run(void)
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}
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// setup the new frame event
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if (!(g_state.frameEvent = lgCreateEvent(true, 0)))
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if (!(g_state.frameEvent = lgCreateEvent(!g_state.jitRender, 0)))
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{
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DEBUG_ERROR("failed to create the frame event");
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return -1;
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}
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if (!(g_state.jitEvent = lgCreateEvent(true, 0)))
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{
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DEBUG_ERROR("failed to create the overlay render event");
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return -1;
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}
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if (g_state.jitRender)
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{
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DEBUG_INFO("Using JIT render mode");
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lgSignalEvent(g_state.jitEvent);
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}
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lgInit();
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@ -1142,8 +1137,6 @@ restart:
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goto restart;
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}
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lgSignalEvent(g_state.jitEvent);
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return 0;
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}
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@ -1172,12 +1165,6 @@ static void lg_shutdown(void)
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g_state.frameEvent = NULL;
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}
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if (g_state.jitEvent)
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{
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lgFreeEvent(g_state.jitEvent);
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g_state.jitEvent = NULL;
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}
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if (e_startup)
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{
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lgFreeEvent(e_startup);
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@ -65,7 +65,6 @@ struct AppState
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struct LG_DisplayServerOps * ds;
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bool dsInitialized;
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bool jitRender;
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LGEvent * jitEvent;
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bool stopVideo;
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bool ignoreInput;
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