[client] egl: there should only ever be a single sync object

This commit is contained in:
Geoffrey McRae
2021-08-03 00:47:59 +10:00
parent 7912d268e9
commit 14839dc54e
4 changed files with 16 additions and 16 deletions

View File

@@ -41,7 +41,6 @@ typedef struct EGL_TexBuffer
size_t size;
GLuint pbo;
void * map;
GLsync sync;
bool updated;
}
EGL_TexBuffer;