[client] egl: there should only ever be a single sync object

This commit is contained in:
Geoffrey McRae
2021-08-03 00:47:59 +10:00
parent 7912d268e9
commit 14839dc54e
4 changed files with 16 additions and 16 deletions

View File

@@ -124,12 +124,6 @@ void eglTexUtilFreeBuffers(EGL_TexBuffer * buffers, int count)
eglTexUtilUnmapBuffer(buffer);
glDeleteBuffers(1, &buffer->pbo);
if (buffer->sync)
{
glDeleteSync(buffer->sync);
buffer->sync = 0;
}
buffer->pbo = 0;
}
}