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[client] egl: there should only ever be a single sync object
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@@ -34,6 +34,8 @@ typedef struct TextureBuffer
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GLuint tex[2];
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GLuint sampler;
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EGL_TexBuffer buf[2];
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int bufFree;
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GLsync sync;
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LG_Lock copyLock;
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int bufIndex;
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int rIndex;
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