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[client] fixed strange resize effect due to loss of precision
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@ -75,6 +75,17 @@ static void updatePositionInfo()
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{
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const float srcAspect = (float)state.srcSize.y / (float)state.srcSize.x;
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const float wndAspect = (float)state.windowH / (float)state.windowW;
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bool force = true;
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if ((int)(wndAspect * 1000) == (int)(srcAspect * 1000))
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{
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force = false;
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state.dstRect.w = state.windowW;
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state.dstRect.h = state.windowH;
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state.dstRect.x = 0;
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state.dstRect.y = 0;
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}
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else
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if (wndAspect < srcAspect)
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{
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state.dstRect.w = (float)state.windowH / srcAspect;
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@ -89,6 +100,12 @@ static void updatePositionInfo()
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state.dstRect.x = 0;
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state.dstRect.y = (state.windowH >> 1) - (state.dstRect.h >> 1);
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}
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if (force && params.forceAspect)
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{
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state.resizeTimeout = getMicrotime() + RESIZE_TIMEOUT;
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state.resizeDone = false;
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}
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}
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else
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{
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@ -101,12 +118,6 @@ static void updatePositionInfo()
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state.scaleX = (float)state.srcSize.y / (float)state.dstRect.h;
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state.scaleY = (float)state.srcSize.x / (float)state.dstRect.w;
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if (params.forceAspect)
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{
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state.resizeTimeout = getMicrotime() + RESIZE_TIMEOUT;
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state.resizeDone = false;
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}
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}
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state.lgrResize = true;
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