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[client] ds: avoid util_cursorToInt when warping pointer
Using util_cursorToInt messes with the error tracking for normal movements, and is not necessary since we are computing an absolute position on the client window. Instead, we should pass doubles directly to display servers and let them decide how to best handle them. For example, XIWarpPointer accepts doubles directly.
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@ -459,10 +459,10 @@ void waylandRealignPointer(void)
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app_resyncMouseBasic();
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}
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void waylandGuestPointerUpdated(double x, double y, int localX, int localY)
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void waylandGuestPointerUpdated(double x, double y, double localX, double localY)
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{
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if (!wlWm.warpSupport || !wlWm.pointerInSurface || wlWm.lockedPointer)
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return;
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waylandWarpPointer(localX, localY, false);
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waylandWarpPointer((int) localX, (int) localY, false);
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}
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@ -230,7 +230,7 @@ void waylandCapturePointer(void);
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void waylandUncapturePointer(void);
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void waylandRealignPointer(void);
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void waylandWarpPointer(int x, int y, bool exiting);
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void waylandGuestPointerUpdated(double x, double y, int localX, int localY);
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void waylandGuestPointerUpdated(double x, double y, double localX, double localY);
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// output module
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bool waylandOutputInit(void);
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@ -963,7 +963,7 @@ static void x11GLSwapBuffers(void)
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}
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#endif
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static void x11GuestPointerUpdated(double x, double y, int localX, int localY)
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static void x11GuestPointerUpdated(double x, double y, double localX, double localY)
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{
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if (app_isCaptureMode() || !x11.entered)
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return;
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@ -129,7 +129,7 @@ struct LG_DisplayServerOps
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#endif
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/* dm specific cursor implementations */
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void (*guestPointerUpdated)(double x, double y, int localX, int localY);
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void (*guestPointerUpdated)(double x, double y, double localX, double localY);
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void (*showPointer)(bool show);
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void (*grabKeyboard)();
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void (*ungrabKeyboard)();
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@ -318,13 +318,13 @@ void core_stopFrameThread(void)
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void core_handleGuestMouseUpdate(void)
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{
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int x, y;
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struct DoublePoint localPos;
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util_guestCurToLocal(&localPos);
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localPos.x = util_clamp(localPos.x, 0.0, g_state.dstRect.w);
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localPos.y = util_clamp(localPos.y, 0.0, g_state.dstRect.h);
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util_cursorToInt(localPos.x, localPos.y, &x, &y);
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g_state.ds->guestPointerUpdated(g_cursor.guest.x, g_cursor.guest.y, x, y);
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g_state.ds->guestPointerUpdated(
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g_cursor.guest.x, g_cursor.guest.y,
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util_clamp(localPos.x, 0.0, g_state.dstRect.w),
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util_clamp(localPos.y, 0.0, g_state.dstRect.h)
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);
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}
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void core_handleMouseGrabbed(double ex, double ey)
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