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[client] ds: avoid util_cursorToInt when warping pointer
Using util_cursorToInt messes with the error tracking for normal movements, and is not necessary since we are computing an absolute position on the client window. Instead, we should pass doubles directly to display servers and let them decide how to best handle them. For example, XIWarpPointer accepts doubles directly.
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@@ -963,7 +963,7 @@ static void x11GLSwapBuffers(void)
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}
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#endif
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static void x11GuestPointerUpdated(double x, double y, int localX, int localY)
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static void x11GuestPointerUpdated(double x, double y, double localX, double localY)
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{
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if (app_isCaptureMode() || !x11.entered)
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return;
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