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[client] egl: fix context binding enabling a lock free implementation
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@@ -50,4 +50,4 @@ bool egl_texture_update (EGL_Texture * texture, const uint8_t * bu
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bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame);
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enum EGL_TexStatus egl_texture_process(EGL_Texture * texture);
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enum EGL_TexStatus egl_texture_bind (EGL_Texture * texture);
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int egl_texture_count (EGL_Texture * texture);
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int egl_texture_count (EGL_Texture * texture);
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