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[client] omitting repeats is incorrect when comparing with the official client
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d6aceb9a5b
commit
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@ -390,11 +390,10 @@ static inline const uint32_t mapScancode(SDL_Scancode scancode)
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int eventThread(void * arg)
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int eventThread(void * arg)
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{
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{
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bool serverMode = false;
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bool serverMode = false;
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int mouseX = 0;
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int mouseX = 0;
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int mouseY = 0;
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int mouseY = 0;
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int repeatCount = 0;
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bool init = false;
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bool init = false;
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// ensure mouse acceleration is identical in server mode
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// ensure mouse acceleration is identical in server mode
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SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE);
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SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE);
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@ -435,11 +434,6 @@ int eventThread(void * arg)
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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{
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{
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SDL_Scancode sc = event.key.keysym.scancode;
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SDL_Scancode sc = event.key.keysym.scancode;
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if (event.key.repeat)
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++repeatCount;
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else
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repeatCount = 0;
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if (sc == SDL_SCANCODE_SCROLLLOCK)
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if (sc == SDL_SCANCODE_SCROLLLOCK)
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{
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{
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if (event.key.repeat)
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if (event.key.repeat)
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@ -475,10 +469,6 @@ int eventThread(void * arg)
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break;
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break;
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}
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}
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if (repeatCount != 0 && repeatCount != 100)
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break;
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repeatCount = 0;
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uint32_t scancode = mapScancode(sc);
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uint32_t scancode = mapScancode(sc);
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if (scancode == 0)
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if (scancode == 0)
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break;
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break;
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