[client] omitting repeats is incorrect when comparing with the official client

This commit is contained in:
Geoffrey McRae 2017-10-29 17:03:06 +11:00
parent d6aceb9a5b
commit 0125e02499

View File

@ -390,11 +390,10 @@ static inline const uint32_t mapScancode(SDL_Scancode scancode)
int eventThread(void * arg)
{
bool serverMode = false;
int mouseX = 0;
int mouseY = 0;
int repeatCount = 0;
bool init = false;
bool serverMode = false;
int mouseX = 0;
int mouseY = 0;
bool init = false;
// ensure mouse acceleration is identical in server mode
SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE);
@ -435,11 +434,6 @@ int eventThread(void * arg)
case SDL_KEYDOWN:
{
SDL_Scancode sc = event.key.keysym.scancode;
if (event.key.repeat)
++repeatCount;
else
repeatCount = 0;
if (sc == SDL_SCANCODE_SCROLLLOCK)
{
if (event.key.repeat)
@ -475,10 +469,6 @@ int eventThread(void * arg)
break;
}
if (repeatCount != 0 && repeatCount != 100)
break;
repeatCount = 0;
uint32_t scancode = mapScancode(sc);
if (scancode == 0)
break;