LookingGlass/client/main.c

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2017-10-31 08:07:16 +00:00
/*
KVMGFX Client - A KVM Client for VGA Passthrough
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
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#include <SDL2/SDL.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <stdint.h>
#include <stdbool.h>
#include <assert.h>
#include <GL/gl.h>
#include "debug.h"
#include "KVMGFXHeader.h"
#include "ivshmem/ivshmem.h"
#include "spice/spice.h"
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#include "kb.h"
#define MAP_SIZE (16*1024*1024)
#define COPY_THREADS 4
typedef void (*CompFunc)(uint8_t * dst, const uint8_t * src, const size_t len);
typedef void (*DrawFunc)(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src);
typedef struct
{
SDL_mutex * mutex;
SDL_cond * cond;
SDL_Thread * thread;
bool rdy;
void *dst;
const void * src;
size_t len;
}
CopyJob;
struct KVMGFXState
{
bool running;
bool started;
bool windowChanged;
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SDL_Window * window;
SDL_Renderer * renderer;
struct KVMGFXHeader * shm;
SDL_sem * cpySem;
SDL_Thread * cpyThreads[COPY_THREADS];
CopyJob cpyJobs [COPY_THREADS];
};
struct KVMGFXState state;
int copyThread(void * arg)
{
CopyJob * job = (CopyJob *)arg;
while(state.running)
{
SDL_LockMutex(job->mutex);
while(!job->rdy)
SDL_CondWait(job->cond, job->mutex);
job->rdy = false;
SDL_UnlockMutex(job->mutex);
memcpy(job->dst, job->src, job->len);
// return a lock to the pool
SDL_SemPost(state.cpySem);
}
return 0;
}
bool startCopyThreads()
{
state.cpySem = SDL_CreateSemaphore(COPY_THREADS);
for(int i = 0; i < COPY_THREADS; ++i)
{
// take a lock from the pool
SDL_SemWait(state.cpySem);
CopyJob * job = &state.cpyJobs[i];
job->mutex = SDL_CreateMutex();
job->cond = SDL_CreateCond();
job->rdy = false;
job->dst = NULL;
job->src = NULL;
job->len = 0;
job->thread = SDL_CreateThread(
copyThread, "copyThread", &state.cpyJobs[i]);
}
return true;
}
void stopCopyThreads()
{
}
void compFunc_NONE(uint8_t * dst, const uint8_t * src, const size_t len)
{
const size_t part = len / COPY_THREADS;
for(int i = 0; i < COPY_THREADS; ++i)
{
CopyJob * job = &state.cpyJobs[i];
job->dst = dst + i * part;
job->src = src + i * part;
job->len = part;
job->rdy = true;
SDL_CondSignal(job->cond);
}
// wait for the threads to complete
for(int i = 0; i < COPY_THREADS; ++i)
SDL_SemWait(state.cpySem);
}
void compFunc_BLACK_RLE(uint8_t * dst, const uint8_t * src, const size_t len)
{
const size_t pixels = len / 3;
for(size_t i = 0; i < pixels;)
{
if (!src[0] && !src[1] && !src[2])
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{
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struct RLEHeader * h = (struct RLEHeader *)src;
dst += h->length * 3;
i += h->length;
src += sizeof(struct RLEHeader);
continue;
}
memcpy(dst, src, 3);
dst += 3;
src += 3;
++i;
}
}
inline bool areFormatsSame(const struct KVMGFXHeader s1, const struct KVMGFXHeader s2)
{
return
(s1.version == s2.version ) &&
(s1.frameType == s2.frameType) &&
(s1.compType == s2.compType ) &&
(s1.width == s2.width ) &&
(s1.height == s2.height );
}
void drawFunc_ARGB10(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src)
{
SDL_UpdateTexture(texture, NULL, src, state.shm->stride * 4);
ivshmem_kick_irq(state.shm->guestID, 0);
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SDL_RenderClear(state.renderer);
SDL_RenderCopy(state.renderer, texture, NULL, NULL);
SDL_RenderPresent(state.renderer);
}
void drawFunc_ARGB(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src)
{
compFunc(dst, src, state.shm->height * state.shm->stride * 4);
ivshmem_kick_irq(state.shm->guestID, 0);
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SDL_UnlockTexture(texture);
SDL_RenderClear(state.renderer);
SDL_RenderCopy(state.renderer, texture, NULL, NULL);
SDL_RenderPresent(state.renderer);
}
void drawFunc_RGB(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src)
{
compFunc(dst, src, state.shm->height * state.shm->stride * 3);
ivshmem_kick_irq(state.shm->guestID, 0);
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SDL_UnlockTexture(texture);
SDL_RenderClear(state.renderer);
SDL_RenderCopy(state.renderer, texture, NULL, NULL);
SDL_RenderPresent(state.renderer);
}
void drawFunc_XOR(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src)
{
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_XOR);
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compFunc(dst, src, state.shm->height * state.shm->stride * 3);
ivshmem_kick_irq(state.shm->guestID, 0);
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SDL_UnlockTexture(texture);
SDL_RenderCopy(state.renderer, texture, NULL, NULL);
SDL_RenderPresent(state.renderer);
// clear the buffer for the next frame
memset(dst, 0, state.shm->height * state.shm->stride * 3);
}
void drawFunc_YUV444P(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src)
{
compFunc(dst, src, state.shm->height * state.shm->stride * 3);
ivshmem_kick_irq(state.shm->guestID, 0);
SDL_UnlockTexture(texture);
SDL_RenderCopy(state.renderer, texture, NULL, NULL);
SDL_RenderPresent(state.renderer);
}
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void drawFunc_YUV420P(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src)
{
const unsigned int pixels = state.shm->width * state.shm->height;
SDL_UpdateYUVTexture(texture, NULL,
src , state.shm->stride,
src + pixels , state.shm->stride / 2,
src + pixels + pixels / 4, state.shm->stride / 2
);
ivshmem_kick_irq(state.shm->guestID, 0);
SDL_RenderClear(state.renderer);
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SDL_RenderCopy(state.renderer, texture, NULL, NULL);
SDL_RenderPresent(state.renderer);
}
int renderThread(void * unused)
{
struct KVMGFXHeader format;
SDL_Texture *texture = NULL;
uint8_t *pixels = (uint8_t*)(state.shm + 1);
uint8_t *texPixels = NULL;
DrawFunc drawFunc = NULL;
CompFunc compFunc = NULL;
format.version = 1;
format.frameType = FRAME_TYPE_INVALID;
format.width = 0;
format.height = 0;
format.stride = 0;
while(state.running)
{
// ensure the header magic is valid, this will help prevent crash out when the memory hasn't yet been initialized
if (memcmp(state.shm->magic, KVMGFX_HEADER_MAGIC, sizeof(KVMGFX_HEADER_MAGIC)) != 0)
continue;
if (state.shm->version != 2)
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continue;
bool ready = false;
bool error = false;
while(state.running && !ready && !error)
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{
// kick the guest and wait for a frame
switch(ivshmem_wait_irq(0))
{
case IVSHMEM_WAIT_RESULT_OK:
ready = true;
break;
case IVSHMEM_WAIT_RESULT_TIMEOUT:
ivshmem_kick_irq(state.shm->guestID, 0);
ready = false;
break;
case IVSHMEM_WAIT_RESULT_ERROR:
error = true;
break;
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}
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}
if (error)
{
DEBUG_ERROR("error during wait for host");
break;
}
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// if the format is invalid or it has changed
if (format.frameType == FRAME_TYPE_INVALID || !areFormatsSame(format, *state.shm))
{
if (texture)
{
SDL_DestroyTexture(texture);
texture = NULL;
}
Uint32 sdlFormat;
switch(state.shm->frameType)
{
case FRAME_TYPE_ARGB : sdlFormat = SDL_PIXELFORMAT_ARGB8888 ; drawFunc = drawFunc_ARGB ; break;
case FRAME_TYPE_RGB : sdlFormat = SDL_PIXELFORMAT_RGB24 ; drawFunc = drawFunc_RGB ; break;
case FRAME_TYPE_XOR : sdlFormat = SDL_PIXELFORMAT_RGB24 ; drawFunc = drawFunc_XOR ; break;
case FRAME_TYPE_YUV444P: sdlFormat = SDL_PIXELFORMAT_RGB24 ; drawFunc = drawFunc_YUV444P; break; // incorrect for now
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case FRAME_TYPE_YUV420P: sdlFormat = SDL_PIXELFORMAT_YV12 ; drawFunc = drawFunc_YUV420P; break;
case FRAME_TYPE_ARGB10 : sdlFormat = SDL_PIXELFORMAT_ARGB2101010; drawFunc = drawFunc_ARGB10 ; break;
default:
format.frameType = FRAME_TYPE_INVALID;
continue;
}
switch(state.shm->compType)
{
case FRAME_COMP_NONE : compFunc = compFunc_NONE ; break;
case FRAME_COMP_BLACK_RLE: compFunc = compFunc_BLACK_RLE; break;
default:
format.frameType = FRAME_TYPE_INVALID;
continue;
}
// update the window size and create the render texture
SDL_SetWindowSize(state.window, state.shm->width, state.shm->height);
SDL_SetWindowPosition(state.window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
texture = SDL_CreateTexture(state.renderer, sdlFormat, SDL_TEXTUREACCESS_STREAMING, state.shm->width, state.shm->height);
// this doesnt "lock" anything, pre-fetch the pointers for later use
int unused;
SDL_LockTexture(texture, NULL, (void**)&texPixels, &unused);
memcpy(&format, state.shm, sizeof(format));
state.windowChanged = true;
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}
glDisable(GL_COLOR_LOGIC_OP);
drawFunc(compFunc, texture, texPixels, pixels);
state.started = true;
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}
SDL_DestroyTexture(texture);
stopCopyThreads();
return 0;
}
int ivshmemThread(void * arg)
{
while(state.running)
if (!ivshmem_process())
{
if (state.running)
{
state.running = false;
DEBUG_ERROR("failed to process ivshmem messages");
}
break;
}
return 0;
}
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int spiceThread(void * arg)
{
while(state.running)
if (!spice_process())
{
if (state.running)
{
state.running = false;
DEBUG_ERROR("failed to process spice messages");
}
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break;
}
spice_disconnect();
return 0;
}
static inline const uint32_t mapScancode(SDL_Scancode scancode)
{
uint32_t ps2;
if (scancode > (sizeof(usb_to_ps2) / sizeof(uint32_t)) || (ps2 = usb_to_ps2[scancode]) == 0)
{
DEBUG_WARN("Unable to map USB scan code: %x\n", scancode);
return 0;
}
return ps2;
}
int eventThread(void * arg)
{
bool serverMode = false;
int mouseX = 0;
int mouseY = 0;
bool init = false;
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// ensure mouse acceleration is identical in server mode
SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE);
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while(state.running)
{
SDL_Event event;
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while(SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
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{
state.running = false;
break;
}
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if (!state.started)
continue;
if (!init)
{
mouseX = state.shm->mouseX;
mouseY = state.shm->mouseY;
spice_mouse_mode(false);
SDL_WarpMouseInWindow(state.window, mouseX, mouseY);
init = true;
}
if (state.windowChanged)
{
mouseX = state.shm->mouseX;
mouseY = state.shm->mouseY;
SDL_WarpMouseInWindow(state.window, mouseX, mouseY);
state.windowChanged = false;
}
switch(event.type)
{
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case SDL_KEYDOWN:
{
SDL_Scancode sc = event.key.keysym.scancode;
if (sc == SDL_SCANCODE_SCROLLLOCK)
{
if (event.key.repeat)
break;
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serverMode = !serverMode;
spice_mouse_mode(serverMode);
SDL_SetRelativeMouseMode(serverMode);
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if (!serverMode)
{
mouseX = state.shm->mouseX;
mouseY = state.shm->mouseY;
SDL_WarpMouseInWindow(state.window, mouseX, mouseY);
}
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break;
}
uint32_t scancode = mapScancode(sc);
if (scancode == 0)
break;
spice_key_down(scancode);
break;
}
case SDL_KEYUP:
{
SDL_Scancode sc = event.key.keysym.scancode;
if (sc == SDL_SCANCODE_SCROLLLOCK)
break;
uint32_t scancode = mapScancode(sc);
if (scancode == 0)
break;
spice_key_up(scancode);
break;
}
case SDL_MOUSEWHEEL:
if (
!spice_mouse_press (event.wheel.y == 1 ? 4 : 5) ||
!spice_mouse_release(event.wheel.y == 1 ? 4 : 5)
)
{
DEBUG_ERROR("SDL_MOUSEWHEEL: failed to send messages");
break;
}
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break;
case SDL_MOUSEMOTION:
{
bool ok;
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if (serverMode)
ok = spice_mouse_motion(event.motion.xrel, event.motion.yrel);
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else
ok = spice_mouse_motion(
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(int)event.motion.x - mouseX,
(int)event.motion.y - mouseY
);
if (!ok)
{
DEBUG_ERROR("SDL_MOUSEMOTION: failed to send message");
break;
}
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mouseX = event.motion.x;
mouseY = event.motion.y;
break;
}
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case SDL_MOUSEBUTTONDOWN:
if (
!spice_mouse_position(event.button.x, event.button.y) ||
!spice_mouse_press(event.button.button)
)
{
DEBUG_ERROR("SDL_MOUSEBUTTONDOWN: failed to send message");
break;
}
mouseX = event.motion.x;
mouseY = event.motion.y;
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break;
case SDL_MOUSEBUTTONUP:
if (
!spice_mouse_position(event.button.x, event.button.y) ||
!spice_mouse_release(event.button.button)
)
{
DEBUG_ERROR("SDL_MOUSEBUTTONUP: failed to send message");
break;
}
mouseX = event.motion.x;
mouseY = event.motion.y;
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break;
default:
break;
}
}
usleep(1000);
}
return 0;
}
int main(int argc, char * argv[])
{
memset(&state, 0, sizeof(state));
state.running = true;
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
DEBUG_ERROR("SDL_Init Failed");
return -1;
}
state.window = SDL_CreateWindow("KVM-GFX Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 100, 100, SDL_WINDOW_BORDERLESS);
if (!state.window)
{
DEBUG_ERROR("failed to create window");
return -1;
}
// work around SDL_ShowCursor being non functional
SDL_Cursor *cursor = NULL;
int32_t cursorData[2] = {0, 0};
cursor = SDL_CreateCursor((uint8_t*)cursorData, (uint8_t*)cursorData, 8, 8, 4, 4);
SDL_SetCursor(cursor);
SDL_ShowCursor(SDL_DISABLE);
state.renderer = SDL_CreateRenderer(state.window, -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!state.renderer)
{
DEBUG_ERROR("failed to create window");
return -1;
}
startCopyThreads();
int shm_fd = 0;
SDL_Thread *t_ivshmem = NULL;
SDL_Thread *t_spice = NULL;
SDL_Thread *t_event = NULL;
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while(1)
{
if (!ivshmem_connect("/tmp/ivshmem_socket"))
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{
DEBUG_ERROR("failed to connect to the ivshmem server");
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break;
}
if (!(t_ivshmem = SDL_CreateThread(ivshmemThread, "ivshmemThread", NULL)))
{
DEBUG_ERROR("ivshmem create thread failed");
break;
}
state.shm = (struct KVMGFXHeader *)ivshmem_get_map();
if (!state.shm)
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{
DEBUG_ERROR("Failed to map memory");
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break;
}
state.shm->hostID = ivshmem_get_id();
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if (!spice_connect("127.0.0.1", 5900, ""))
{
DEBUG_ERROR("Failed to connect to spice server");
return 0;
}
while(state.running && !spice_ready())
if (!spice_process())
{
state.running = false;
DEBUG_ERROR("Failed to process spice messages");
break;
}
if (!(t_spice = SDL_CreateThread(spiceThread, "spiceThread", NULL)))
{
DEBUG_ERROR("spice create thread failed");
break;
}
if (!(t_event = SDL_CreateThread(eventThread, "eventThread", NULL)))
{
DEBUG_ERROR("gpu create thread failed");
break;
}
while(state.running)
renderThread(NULL);
break;
}
state.running = false;
if (t_event)
SDL_WaitThread(t_event, NULL);
// this needs to happen here to abort any waiting reads
// as ivshmem uses recvmsg which has no timeout
ivshmem_disconnect();
if (t_ivshmem)
SDL_WaitThread(t_ivshmem, NULL);
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if (t_spice)
SDL_WaitThread(t_spice, NULL);
if (state.renderer)
SDL_DestroyRenderer(state.renderer);
if (state.window)
SDL_DestroyWindow(state.window);
if (cursor)
SDL_FreeCursor(cursor);
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if (shm_fd)
close(shm_fd);
SDL_Quit();
return 0;
}