LookingGlass/client/include/interface/overlay.h

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/**
* Looking Glass
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* Copyright © 2017-2022 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_I_OVERLAY_
#define _H_I_OVERLAY_
#include <stdbool.h>
#include "common/types.h"
struct LG_OverlayOps
{
/* internal name of the overlay for debugging */
const char * name;
/* called very early to allow for option registration, optional */
void (*earlyInit)(void);
/* called when the overlay is registered */
bool (*init)(void ** udata, const void * params);
/* final free */
void (*free)(void * udata);
/* return true if realtime rendering is required when in jitRender mode
* optional, if omitted assumes false */
bool (*needs_render)(void * udata, bool interactive);
/* perform the actual drawing/rendering
*
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* `interactive` is true if the application is currently in overlay interaction
* mode.
*
* `windowRects` is an array of window rects that were rendered using screen
* coordinates. Will be `NULL` if the information is not required.
*
* `maxRects` is the length of `windowRects`, or 0 if `windowRects` is `NULL`
*
* returns the number of rects written to `windowRects`, or -1 if there is not
* enough room left.
*/
int (*render)(void * udata, bool interactive, struct Rect * windowRects,
int maxRects);
/* TODO: add load/save settings capabillity */
};
#define ASSERT_LG_OVERLAY_VALID(x) \
DEBUG_ASSERT((x)->name ); \
DEBUG_ASSERT((x)->init ); \
DEBUG_ASSERT((x)->free ); \
DEBUG_ASSERT((x)->render);
#endif