LookingGlass/client/src/app.c

653 lines
15 KiB
C
Raw Normal View History

/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "app.h"
#include "main.h"
#include "core.h"
#include "util.h"
#include "clipboard.h"
#include "ll.h"
#include "kb.h"
#include "common/debug.h"
#include <stdarg.h>
#include <math.h>
#include <string.h>
bool app_isRunning(void)
{
return
g_state.state == APP_STATE_RUNNING ||
g_state.state == APP_STATE_RESTART;
}
bool app_inputEnabled(void)
{
return g_params.useSpiceInput && !g_state.ignoreInput &&
((g_cursor.grab && g_params.captureInputOnly) || !g_params.captureInputOnly);
}
bool app_cursorInWindow(void)
{
return g_cursor.inWindow;
}
bool app_cursorIsGrabbed(void)
{
return g_cursor.grab;
}
bool app_cursorWantsRaw(void)
{
return g_params.rawMouse;
}
void app_updateCursorPos(double x, double y)
{
g_cursor.pos.x = x;
g_cursor.pos.y = y;
g_cursor.valid = true;
}
void app_handleFocusEvent(bool focused)
{
g_state.focused = focused;
if (!app_inputEnabled())
return;
if (!focused)
{
core_setGrabQuiet(false);
core_setCursorInView(false);
}
g_cursor.realign = true;
g_state.ds->realignPointer();
}
void app_handleEnterEvent(bool entered)
{
if (entered)
{
g_cursor.inWindow = true;
if (!app_inputEnabled())
return;
g_cursor.realign = true;
}
else
{
g_cursor.inWindow = false;
core_setCursorInView(false);
if (!app_inputEnabled())
return;
if (!g_params.alwaysShowCursor)
g_cursor.draw = false;
g_cursor.redraw = true;
}
}
void app_clipboardRelease(void)
{
if (!g_params.clipboardToVM)
return;
spice_clipboard_release();
}
void app_clipboardNotify(const LG_ClipboardData type, size_t size)
{
if (!g_params.clipboardToVM)
return;
if (type == LG_CLIPBOARD_DATA_NONE)
{
spice_clipboard_release();
return;
}
g_state.cbType = cb_lgTypeToSpiceType(type);
g_state.cbChunked = size > 0;
g_state.cbXfer = size;
spice_clipboard_grab(g_state.cbType);
if (size)
spice_clipboard_data_start(g_state.cbType, size);
}
void app_clipboardData(const LG_ClipboardData type, uint8_t * data, size_t size)
{
if (!g_params.clipboardToVM)
return;
if (g_state.cbChunked && size > g_state.cbXfer)
{
DEBUG_ERROR("refusing to send more then cbXfer bytes for chunked xfer");
size = g_state.cbXfer;
}
if (!g_state.cbChunked)
spice_clipboard_data_start(g_state.cbType, size);
spice_clipboard_data(g_state.cbType, data, (uint32_t)size);
g_state.cbXfer -= size;
}
void app_clipboardRequest(const LG_ClipboardReplyFn replyFn, void * opaque)
{
if (!g_params.clipboardToLocal)
return;
struct CBRequest * cbr = (struct CBRequest *)malloc(sizeof(struct CBRequest));
cbr->type = g_state.cbType;
cbr->replyFn = replyFn;
cbr->opaque = opaque;
ll_push(g_state.cbRequestList, cbr);
spice_clipboard_request(g_state.cbType);
}
void spiceClipboardNotice(const SpiceDataType type)
{
if (!g_params.clipboardToLocal)
return;
if (!g_state.cbAvailable)
return;
g_state.cbType = type;
g_state.ds->cbNotice(cb_spiceTypeToLGType(type));
}
void app_handleMouseGrabbed(double ex, double ey)
{
if (!app_inputEnabled())
return;
int x, y;
if (g_params.rawMouse && !g_cursor.useScale)
{
/* raw unscaled input are always round numbers */
x = floor(ex);
y = floor(ey);
}
else
{
/* apply sensitivity */
ex = (ex / 10.0) * (g_cursor.sens + 10);
ey = (ey / 10.0) * (g_cursor.sens + 10);
util_cursorToInt(ex, ey, &x, &y);
}
if (x == 0 && y == 0)
return;
if (!spice_mouse_motion(x, y))
DEBUG_ERROR("failed to send mouse motion message");
}
void app_handleButtonPress(int button)
{
if (!app_inputEnabled() || !g_cursor.inView)
return;
g_cursor.buttons |= (1U << button);
if (!spice_mouse_press(button))
DEBUG_ERROR("app_handleButtonPress: failed to send message");
}
void app_handleButtonRelease(int button)
{
if (!app_inputEnabled())
return;
g_cursor.buttons &= ~(1U << button);
if (!spice_mouse_release(button))
DEBUG_ERROR("app_handleButtonRelease: failed to send message");
}
void app_handleKeyPress(int sc)
{
if (sc == g_params.escapeKey && !g_state.escapeActive)
{
g_state.escapeActive = true;
g_state.escapeAction = -1;
return;
}
if (g_state.escapeActive)
{
g_state.escapeAction = sc;
return;
}
if (!app_inputEnabled())
return;
if (g_params.ignoreWindowsKeys && (sc == KEY_LEFTMETA || sc == KEY_RIGHTMETA))
return;
if (!g_state.keyDown[sc])
{
uint32_t ps2 = xfree86_to_ps2[sc];
if (!ps2)
return;
if (spice_key_down(ps2))
g_state.keyDown[sc] = true;
else
{
DEBUG_ERROR("app_handleKeyPress: failed to send message");
return;
}
}
}
void app_handleKeyRelease(int sc)
{
if (g_state.escapeActive)
{
if (g_state.escapeAction == -1)
{
if (g_params.useSpiceInput)
core_setGrab(!g_cursor.grab);
}
else
{
KeybindHandle handle = g_state.bindings[sc];
if (handle)
{
handle->callback(sc, handle->opaque);
return;
}
}
if (sc == g_params.escapeKey)
g_state.escapeActive = false;
}
if (!app_inputEnabled())
return;
// avoid sending key up events when we didn't send a down
if (!g_state.keyDown[sc])
return;
if (g_params.ignoreWindowsKeys && (sc == KEY_LEFTMETA || sc == KEY_RIGHTMETA))
return;
uint32_t ps2 = xfree86_to_ps2[sc];
if (!ps2)
return;
if (spice_key_up(ps2))
g_state.keyDown[sc] = false;
else
{
DEBUG_ERROR("app_handleKeyRelease: failed to send message");
return;
}
}
void app_handleMouseNormal(double ex, double ey)
{
// prevent cursor handling outside of capture if the position is not known
if (!g_cursor.guest.valid)
return;
if (!app_inputEnabled())
return;
/* scale the movement to the guest */
if (g_cursor.useScale && g_params.scaleMouseInput)
{
ex *= g_cursor.scale.x / g_cursor.dpiScale;
ey *= g_cursor.scale.y / g_cursor.dpiScale;
}
bool testExit = true;
if (!g_cursor.inView)
{
const bool inView =
g_cursor.pos.x >= g_state.dstRect.x &&
g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
g_cursor.pos.y >= g_state.dstRect.y &&
g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
core_setCursorInView(inView);
if (inView)
g_cursor.realign = true;
}
/* nothing to do if we are outside the viewport */
if (!g_cursor.inView)
return;
/*
* do not pass mouse events to the guest if we do not have focus, this must be
* done after the inView test has been performed so that when focus is gained
* we know if we should be drawing the cursor.
*/
if (!g_state.focused)
return;
/* if we have been instructed to realign */
if (g_cursor.realign)
{
g_cursor.realign = false;
struct DoublePoint guest;
util_localCurToGuest(&guest);
/* add the difference to the offset */
ex += guest.x - (g_cursor.guest.x + g_cursor.guest.hx);
ey += guest.y - (g_cursor.guest.y + g_cursor.guest.hy);
/* don't test for an exit as we just entered, we can get into a enter/exit
* loop otherwise */
testExit = false;
}
/* if we are in "autoCapture" and the delta was large don't test for exit */
if (g_params.autoCapture &&
(fabs(ex) > 100.0 / g_cursor.scale.x || fabs(ey) > 100.0 / g_cursor.scale.y))
testExit = false;
/* if any buttons are held we should not allow exit to happen */
if (g_cursor.buttons)
testExit = false;
if (testExit)
{
/* translate the move to the guests orientation */
struct DoublePoint move = {.x = ex, .y = ey};
util_rotatePoint(&move);
/* translate the guests position to our coordinate space */
struct DoublePoint local;
util_guestCurToLocal(&local);
/* check if the move would push the cursor outside the guest's viewport */
if (
local.x + move.x < g_state.dstRect.x ||
local.y + move.y < g_state.dstRect.y ||
local.x + move.x >= g_state.dstRect.x + g_state.dstRect.w ||
local.y + move.y >= g_state.dstRect.y + g_state.dstRect.h)
{
local.x += move.x;
local.y += move.y;
const int tx = (local.x <= 0.0) ? floor(local.x) : ceil(local.x);
const int ty = (local.y <= 0.0) ? floor(local.y) : ceil(local.y);
if (core_isValidPointerPos(
g_state.windowPos.x + g_state.border.left + tx,
g_state.windowPos.y + g_state.border.top + ty))
{
core_setCursorInView(false);
/* preempt the window leave flag if the warp will leave our window */
if (tx < 0 || ty < 0 || tx > g_state.windowW || ty > g_state.windowH)
g_cursor.inWindow = false;
/* ungrab the pointer and move the local cursor to the exit point */
g_state.ds->ungrabPointer();
core_warpPointer(tx, ty, true);
return;
}
}
}
int x, y;
util_cursorToInt(ex, ey, &x, &y);
if (x == 0 && y == 0)
return;
if (g_params.autoCapture)
{
g_cursor.delta.x += x;
g_cursor.delta.y += y;
if (fabs(g_cursor.delta.x) > 50.0 || fabs(g_cursor.delta.y) > 50.0)
{
g_cursor.delta.x = 0;
g_cursor.delta.y = 0;
core_warpPointer(g_state.windowCX, g_state.windowCY, false);
}
g_cursor.guest.x = g_state.srcSize.x / 2;
g_cursor.guest.y = g_state.srcSize.y / 2;
}
else
{
/* assume the mouse will move to the location we attempt to move it to so we
* avoid warp out of window issues. The cursorThread will correct this if
* wrong after the movement has ocurred on the guest */
g_cursor.guest.x += x;
g_cursor.guest.y += y;
}
if (!spice_mouse_motion(x, y))
DEBUG_ERROR("failed to send mouse motion message");
}
// On some display servers normal cursor logic does not work due to the lack of
// cursor warp support. Instead, we attempt a best-effort emulation which works
// with a 1:1 mouse movement patch applied in the guest. For anything fancy, use
// capture mode.
void app_handleMouseBasic()
{
/* do not pass mouse events to the guest if we do not have focus */
if (!g_state.focused)
return;
if (!app_inputEnabled())
return;
const bool inView =
g_cursor.pos.x >= g_state.dstRect.x &&
g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
g_cursor.pos.y >= g_state.dstRect.y &&
g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
core_setCursorInView(inView);
if (g_cursor.guest.dpiScale == 0)
return;
double px = g_cursor.pos.x;
double py = g_cursor.pos.y;
if (px < g_state.dstRect.x)
px = g_state.dstRect.x;
else if (px > g_state.dstRect.x + g_state.dstRect.w)
px = g_state.dstRect.x + g_state.dstRect.w;
if (py < g_state.dstRect.y)
py = g_state.dstRect.y;
else if (py > g_state.dstRect.y + g_state.dstRect.h)
py = g_state.dstRect.y + g_state.dstRect.h;
/* translate the guests position to our coordinate space */
struct DoublePoint local;
util_guestCurToLocal(&local);
int x = (int) round((px - local.x) / g_cursor.dpiScale);
int y = (int) round((py - local.y) / g_cursor.dpiScale);
if (!x && !y)
return;
g_cursor.guest.x += x;
g_cursor.guest.y += y;
if (!spice_mouse_motion(x, y))
DEBUG_ERROR("failed to send mouse motion message");
}
void app_updateWindowPos(int x, int y)
{
g_state.windowPos.x = x;
g_state.windowPos.y = y;
}
void app_handleResizeEvent(int w, int h, const struct Border border)
{
memcpy(&g_state.border, &border, sizeof(border));
/* don't do anything else if the window dimensions have not changed */
if (g_state.windowW == w && g_state.windowH == h)
return;
g_state.windowW = w;
g_state.windowH = h;
g_state.windowCX = w / 2;
g_state.windowCY = h / 2;
core_updatePositionInfo();
if (app_inputEnabled())
{
/* if the window is moved/resized causing a loss of focus while grabbed, it
* makes it impossible to re-focus the window, so we quietly re-enter
* capture if we were already in it */
if (g_cursor.grab)
{
core_setGrabQuiet(false);
core_setGrabQuiet(true);
}
core_alignToGuest();
}
}
void app_handleCloseEvent(void)
{
if (!g_params.ignoreQuit || !g_cursor.inView)
g_state.state = APP_STATE_SHUTDOWN;
}
void app_setFullscreen(bool fs)
{
g_state.ds->setFullscreen(fs);
}
bool app_getFullscreen(void)
{
return g_state.ds->getFullscreen();
}
bool app_getProp(LG_DSProperty prop, void * ret)
{
return g_state.ds->getProp(prop, ret);
}
#ifdef ENABLE_EGL
EGLDisplay app_getEGLDisplay(void)
{
return g_state.ds->getEGLDisplay();
}
EGLNativeWindowType app_getEGLNativeWindow(void)
{
return g_state.ds->getEGLNativeWindow();
}
void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface)
{
g_state.ds->eglSwapBuffers(display, surface);
}
#endif
void app_glSwapBuffers(void)
{
g_state.ds->glSwapBuffers();
}
void app_alert(LG_MsgAlert type, const char * fmt, ...)
{
if (!g_state.lgr || !g_params.showAlerts)
return;
va_list args;
va_start(args, fmt);
const int length = vsnprintf(NULL, 0, fmt, args);
va_end(args);
char *buffer = malloc(length + 1);
va_start(args, fmt);
vsnprintf(buffer, length + 1, fmt, args);
va_end(args);
g_state.lgr->on_alert(
g_state.lgrData,
type,
buffer,
NULL
);
free(buffer);
}
KeybindHandle app_registerKeybind(int sc, KeybindFn callback, void * opaque)
{
// don't allow duplicate binds
if (g_state.bindings[sc])
{
DEBUG_INFO("Key already bound");
return NULL;
}
KeybindHandle handle = (KeybindHandle)malloc(sizeof(struct KeybindHandle));
handle->sc = sc;
handle->callback = callback;
handle->opaque = opaque;
g_state.bindings[sc] = handle;
return handle;
}
void app_releaseKeybind(KeybindHandle * handle)
{
if (!*handle)
return;
g_state.bindings[(*handle)->sc] = NULL;
free(*handle);
*handle = NULL;
}
void app_releaseAllKeybinds(void)
{
for(int i = 0; i < KEY_MAX; ++i)
if (g_state.bindings[i])
{
free(g_state.bindings[i]);
g_state.bindings[i] = NULL;
}
}