LookingGlass/client/renderers/EGL/ffx.c

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/**
* Looking Glass
* Copyright © 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ffx.h"
#include <stdlib.h>
#include <math.h>
#define A_CPU
#define A_RESTRICT
#define A_STATIC inline static
#include "shader/ffx_a.h"
#include "shader/ffx_cas.h"
#include "shader/ffx_fsr1.h"
void ffxCasConst(uint32_t consts[8], float sharpness, float inputX, float inputY,
float outputX, float outputY)
{
CasSetup(consts + 0, consts + 4, sharpness, inputX, inputY, outputX, outputY);
}
void ffxFsrEasuConst(uint32_t consts[16], float viewportX, float viewportY,
float inputX, float inputY, float outputX, float outputY)
{
FsrEasuCon(consts + 0, consts + 4, consts + 8, consts + 12, viewportX, viewportY,
inputX, inputY, outputX, outputY);
}
void ffxFsrRcasConst(uint32_t consts[4], float sharpness)
{
FsrRcasCon(consts, sharpness);
}