LookingGlass/client/renderers/egl_shader_progs.h

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/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _EGL_SHADER_PROGS_H
#define _EGL_SHADER_PROGS_H
static const char egl_vertex_shader_basic[] = "\
#version 300 es\n\
\
layout(location = 0) in vec3 vertexPosition_modelspace;\
layout(location = 1) in vec2 vertexUV;\
\
out highp vec2 uv;\
\
void main()\
{\
gl_Position.xyz = vertexPosition_modelspace;\
gl_Position.w = 1.0;\
\
uv = vertexUV;\
}\
";
static const char egl_fragment_shader_rgba[] = "\
#version 300 es\
\
in highp vec2 uv;\
out highp vec3 color;\
\
uniform sampler2D sampler;\
\
void main()\
{\
color = texture(sampler, uv).rgb;\
}\
";
static const char egl_fragment_shader_bgra[] = "\
#version 300 es\n\
\
in highp vec2 uv;\
out highp vec3 color;\
\
uniform sampler2D sampler;\
\
void main()\
{\
highp vec3 tmp = texture(sampler, uv).rgb;\
color.r = tmp.b;\
color.g = tmp.g;\
color.b = tmp.r;\
}\
";
#endif