/* Looking Glass - KVM FrameRelay (KVMFR) Client Copyright (C) 2017 Geoffrey McRae https://looking-glass.hostfission.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _EGL_SHADER_PROGS_H #define _EGL_SHADER_PROGS_H static const char egl_vertex_shader_basic[] = "\ #version 300 es\n\ \ layout(location = 0) in vec3 vertexPosition_modelspace;\ layout(location = 1) in vec2 vertexUV;\ \ out highp vec2 uv;\ \ void main()\ {\ gl_Position.xyz = vertexPosition_modelspace;\ gl_Position.w = 1.0;\ \ uv = vertexUV;\ }\ "; static const char egl_fragment_shader_rgba[] = "\ #version 300 es\ \ in highp vec2 uv;\ out highp vec3 color;\ \ uniform sampler2D sampler;\ \ void main()\ {\ color = texture(sampler, uv).rgb;\ }\ "; static const char egl_fragment_shader_bgra[] = "\ #version 300 es\n\ \ in highp vec2 uv;\ out highp vec3 color;\ \ uniform sampler2D sampler;\ \ void main()\ {\ highp vec3 tmp = texture(sampler, uv).rgb;\ color.r = tmp.b;\ color.g = tmp.g;\ color.b = tmp.r;\ }\ "; #endif