2021-08-10 07:41:28 +00:00
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/**
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* Looking Glass
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2024-02-01 06:16:31 +00:00
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* Copyright © 2017-2024 The Looking Glass Authors
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2021-08-10 07:41:28 +00:00
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ffx.h"
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#include <stdlib.h>
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#include <math.h>
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#define A_CPU
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#define A_RESTRICT
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2021-08-31 23:04:26 +00:00
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#define A_STATIC inline static
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2021-08-10 07:41:28 +00:00
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#include "shader/ffx_a.h"
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#include "shader/ffx_cas.h"
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#include "shader/ffx_fsr1.h"
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void ffxCasConst(uint32_t consts[8], float sharpness, float inputX, float inputY,
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float outputX, float outputY)
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{
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CasSetup(consts + 0, consts + 4, sharpness, inputX, inputY, outputX, outputY);
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}
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void ffxFsrEasuConst(uint32_t consts[16], float viewportX, float viewportY,
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float inputX, float inputY, float outputX, float outputY)
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{
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FsrEasuCon(consts + 0, consts + 4, consts + 8, consts + 12, viewportX, viewportY,
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inputX, inputY, outputX, outputY);
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}
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void ffxFsrRcasConst(uint32_t consts[4], float sharpness)
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{
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FsrRcasCon(consts, sharpness);
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}
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