Files
DarkflameServer/dGame/dGameMessages/ObjectMessages.cpp
Aaron Kimbrell 04c5c4f310 feat(transfer): rocket launches send TransferToZone before TRANSFER_TO_WORLD
Live sent, right before TRANSFER_TO_WORLD on every rocket launch (131
captured): NotifyClientFlagChange(32, true), TransferToZone
(check_transfer_allowed, the target map, the landing spawn point, the
clone only for properties, no position or rotation),
TransferToZoneCheckedIM (no queue) and NotifyClientFlagChange(32,
false). DLU went straight to TRANSFER_TO_WORLD.

In the client TransferToZone runs the civilian INVALIDMAPTRANSFERLIST
check, and TransferToZoneCheckedIM pauses the player's controls, starts
the target zone's loading screen and leaves the gameplay state
(LWOCharacterComponent, cases TransferToZone and
TransferToZoneCheckedIM). They are sent from the transfer callback, so
a failed zone request never leaves the client paused. Instance exits
through a message box used TransferToLastNonInstance in live instead
and are not changed here.

Check: launch rockets to Nimbus Station, Gnarled Forest and your
property: controls lock and the destination's loading screen shows as
the rocket leaves, and you land at the usual spawn point.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 03:57:38 -05:00

300 lines
10 KiB
C++

#include "ObjectMessages.h"
#include "BitStreamUtils.h"
#include "Character.h"
#include "CharacterComponent.h"
#include "ClientPackets.h"
#include "Entity.h"
#include "EntityManager.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "Logger.h"
#include "MissionComponent.h"
#include "MissionOfferComponent.h"
#include "PlayerManager.h"
#include "RocketLaunchpadControlComponent.h"
#include "ZoneMessages.h"
#include "ZoneInstanceManager.h"
#include "dServer.h"
#include "dZoneManager.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
namespace GameMessages {
void FireEventClientSide::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, args);
bitStream.Write(object);
BitStreamUtils::WriteOptional<int64_t>(bitStream, param1, 0);
BitStreamUtils::WriteOptional<int32_t>(bitStream, param2, -1);
bitStream.Write(senderID);
}
bool FireEventClientSide::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, args));
VALIDATE_READ(bitStream.Read(object));
VALIDATE_READ(BitStreamUtils::ReadOptional<int64_t>(bitStream, param1, 0));
VALIDATE_READ(BitStreamUtils::ReadOptional<int32_t>(bitStream, param2, -1));
VALIDATE_READ(bitStream.Read(senderID));
return true;
}
void FireEventServerSide::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, args);
BitStreamUtils::WriteOptional(bitStream, param1, -1);
BitStreamUtils::WriteOptional(bitStream, param2, -1);
BitStreamUtils::WriteOptional(bitStream, param3, -1);
bitStream.Write(senderID);
}
bool FireEventServerSide::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, args));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, param1, -1));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, param2, -1));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, param3, -1));
VALIDATE_READ(bitStream.Read(senderID));
return true;
}
void FireEventServerSide::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* sender = Game::entityManager->GetEntity(senderID);
auto* player = PlayerManager::GetPlayer(sysAddr);
if (!player) {
return;
}
// This should probably get it's own "ServerEvents" system or something at some point
if (args == u"ZonePlayer") {
// Should probably check to make sure they're using a launcher at some point before someone makes a hack that lets you testmap
LWOCLONEID cloneId = 0;
LWOMAPID mapId = 0;
auto* rocketPad = entity.GetComponent<RocketLaunchpadControlComponent>();
if (rocketPad == nullptr) return;
cloneId = rocketPad->GetSelectedCloneId(player->GetObjectID());
if (param2) {
mapId = rocketPad->GetDefaultZone();
} else {
mapId = param3;
}
if (mapId == 0) {
mapId = rocketPad->GetSelectedMapId(player->GetObjectID());
}
if (mapId == 0) {
mapId = Game::zoneManager->GetZoneID().GetMapID(); // Fallback to sending the player back to the same zone.
}
LOG("Player %llu has requested zone transfer to (%i, %i).", sender->GetObjectID(), static_cast<int>(mapId), static_cast<int>(cloneId));
auto* character = player->GetCharacter();
if (mapId <= 0) {
return;
}
// Live counted the rocket when the client asked to go (after the launch), before TransferToZone
auto* launcher = player->GetComponent<CharacterComponent>();
if (launcher) launcher->UpdatePlayerStatistic(RocketsUsed);
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, mapId, cloneId, false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (character) {
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) {
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
}
character->SetZoneID(zoneID);
character->SetZoneInstance(zoneInstance);
character->SetZoneClone(zoneClone);
}
GameMessages::SendZoneTransferNotice(player->GetObjectID(), static_cast<LWOMAPID>(zoneID), zoneClone, character ? GeneralUtils::ASCIIToUTF16(character->GetTargetScene()) : u"", sysAddr);
ClientPackets::TransferToWorld transfer;
transfer.serverIP = LUString(serverIP);
transfer.serverPort = serverPort;
transfer.mythranShift = mythranShift;
transfer.Send(sysAddr);
return;
});
}
entity.OnFireEventServerSide(sender, GeneralUtils::UTF16ToWTF8(args), param1, param2, param3);
}
namespace {
template<typename Msg>
void WriteNotify(RakNet::BitStream& bitStream, const Msg& msg) {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, msg.name);
bitStream.Write(msg.param1);
bitStream.Write(msg.param2);
bitStream.Write(msg.paramObj);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, msg.paramStr);
}
template<typename Msg>
bool ReadNotify(RakNet::BitStream& bitStream, Msg& msg) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, msg.name));
VALIDATE_READ(bitStream.Read(msg.param1));
VALIDATE_READ(bitStream.Read(msg.param2));
VALIDATE_READ(bitStream.Read(msg.paramObj));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, msg.paramStr));
return true;
}
}
void NotifyClientObject::Serialize(RakNet::BitStream& bitStream) const {
WriteNotify(bitStream, *this);
}
bool NotifyClientObject::Deserialize(RakNet::BitStream& bitStream) {
return ReadNotify(bitStream, *this);
}
void NotifyClientZoneObject::Serialize(RakNet::BitStream& bitStream) const {
WriteNotify(bitStream, *this);
}
bool NotifyClientZoneObject::Deserialize(RakNet::BitStream& bitStream) {
return ReadNotify(bitStream, *this);
}
void NotifyObject::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(objIDSender);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, name);
bitStream.Write(param1);
bitStream.Write(param2);
}
bool NotifyObject::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(objIDSender));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, name));
VALIDATE_READ(bitStream.Read(param1));
VALIDATE_READ(bitStream.Read(param2));
return true;
}
void ScriptNetworkVarUpdate::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteNameValueText(bitStream, tableOfVars);
}
bool ScriptNetworkVarUpdate::Deserialize(RakNet::BitStream& bitStream) {
return BitStreamUtils::ReadNameValueText(bitStream, tableOfVars);
}
void NotifyClientFailedPrecondition::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, failedReason);
bitStream.Write(preconditionID);
}
bool NotifyClientFailedPrecondition::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, failedReason));
VALIDATE_READ(bitStream.Read(preconditionID));
return true;
}
void TerminateInteraction::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(terminator);
bitStream.Write(type);
}
bool TerminateInteraction::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(terminator));
VALIDATE_READ(bitStream.Read(type));
return true;
}
void SetName::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, name);
}
bool SetName::Deserialize(RakNet::BitStream& bitStream) {
return BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, name);
}
void RequestUse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bIsMultiInteractUse);
bitStream.Write(multiInteractID);
bitStream.Write(multiInteractType);
bitStream.Write(object);
bitStream.Write(secondary);
}
bool RequestUse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bIsMultiInteractUse));
VALIDATE_READ(bitStream.Read(multiInteractID));
VALIDATE_READ(bitStream.Read(multiInteractType));
VALIDATE_READ(bitStream.Read(object));
VALIDATE_READ(bitStream.Read(secondary));
return true;
}
void RequestUse::Handle(Entity& entity, const SystemAddress& sysAddr) {
Entity* interactedObject = Game::entityManager->GetEntity(object);
if (interactedObject == nullptr) {
LOG("Object %llu tried to interact, but doesn't exist!", object);
return;
}
if (interactedObject->GetLOT() == 9524) {
entity.GetCharacter()->SetBuildMode(true);
}
if (bIsMultiInteractUse) {
if (multiInteractType == 0) {
auto* missionOfferComponent = static_cast<MissionOfferComponent*>(interactedObject->GetComponent(eReplicaComponentType::MISSION_OFFER));
if (missionOfferComponent != nullptr) {
missionOfferComponent->OfferMissions(&entity, multiInteractID);
}
} else {
interactedObject->OnUse(&entity);
}
} else {
interactedObject->OnUse(&entity);
}
RequestUseEvent event(*this);
interactedObject->HandleMsg(event);
//Perform use task if possible:
auto missionComponent = entity.GetComponent<MissionComponent>();
if (!missionComponent) return;
missionComponent->Progress(eMissionTaskType::TALK_TO_NPC, interactedObject->GetLOT(), interactedObject->GetObjectID());
missionComponent->Progress(eMissionTaskType::INTERACT, interactedObject->GetLOT(), interactedObject->GetObjectID());
}
void RequestServerObjectInfo::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bVerbose);
bitStream.Write(clientId);
bitStream.Write(targetForReport);
}
bool RequestServerObjectInfo::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bVerbose));
VALIDATE_READ(bitStream.Read(clientId));
VALIDATE_READ(bitStream.Read(targetForReport));
return true;
}
void RequestServerObjectInfo::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* handlingEntity = Game::entityManager->GetEntity(targetForReport);
if (handlingEntity) {
RequestServerObjectInfoEvent event(*this);
handlingEntity->HandleMsg(event);
} else LOG("Failed to find target %llu", targetForReport);
}
}