mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
ef6f2f133e
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#include "DestroyableComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "PossessorComponent.h"
|
|
#include "RaceImaginePowerup.h"
|
|
#include "eRacingTaskParam.h"
|
|
#include "MissionComponent.h"
|
|
#include "eMissionTaskType.h"
|
|
|
|
void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
|
|
int32_t param2, int32_t param3) {
|
|
if (sender->IsPlayer() && args == "powerup") {
|
|
auto* possessorComponent = sender->GetComponent<PossessorComponent>();
|
|
|
|
if (possessorComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (vehicle == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent == nullptr) {
|
|
return;
|
|
}
|
|
|
|
destroyableComponent->Imagine(10);
|
|
|
|
auto* missionComponent = sender->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent == nullptr) return;
|
|
missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), static_cast<LWOOBJID>(eRacingTaskParam::COLLECT_IMAGINATION));
|
|
}
|
|
}
|