mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
0545adfac3
Have fun!
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#pragma once
|
|
|
|
#include "Component.h"
|
|
#include "Entity.h"
|
|
|
|
/**
|
|
* Component that handles the LOT that is shown in the LUP exhibit in the LUP world. Works by setting a timer and
|
|
* switching the LOTs around that we'd like to display.
|
|
*/
|
|
class LUPExhibitComponent : public Component
|
|
{
|
|
public:
|
|
static const uint32_t ComponentType = COMPONENT_TYPE_EXHIBIT;
|
|
|
|
LUPExhibitComponent(Entity* parent);
|
|
~LUPExhibitComponent();
|
|
void Update(float deltaTime) override;
|
|
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags);
|
|
|
|
/**
|
|
* After the timer runs out, this changes the currently exhibited LOT to the next one
|
|
*/
|
|
void NextExhibit();
|
|
private:
|
|
/**
|
|
* The LOT that's currently on exhibit
|
|
*/
|
|
LOT m_Exhibit;
|
|
|
|
/**
|
|
* The time since we've last updated the exhibit
|
|
*/
|
|
float m_UpdateTimer;
|
|
|
|
/**
|
|
* The list of possible exhibits to show
|
|
*/
|
|
std::vector<LOT> m_Exhibits;
|
|
|
|
/**
|
|
* The current index in the exhibit list
|
|
*/
|
|
size_t m_ExhibitIndex;
|
|
};
|