DarkflameServer/dGame/dBehaviors/BlockBehavior.cpp
2021-12-05 18:54:36 +01:00

86 lines
2.0 KiB
C++

#include "BlockBehavior.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "DestroyableComponent.h"
void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
const auto target = context->originator;
auto* entity = EntityManager::Instance()->GetEntity(target);
if (entity == nullptr)
{
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!\n", branch.target);
return;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr)
{
return;
}
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
if (branch.start > 0)
{
context->RegisterEndBehavior(this, branch);
}
else if (branch.duration > 0)
{
context->RegisterTimerBehavior(this, branch);
}
}
void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
Handle(context, bitStream, branch);
}
void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch)
{
const auto target = context->originator;
auto* entity = EntityManager::Instance()->GetEntity(target);
if (entity == nullptr)
{
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!\n", branch.target);
return;
}
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
destroyableComponent->SetAttacksToBlock(this->m_numAttacksCanBlock);
if (destroyableComponent == nullptr)
{
return;
}
destroyableComponent->SetAttacksToBlock(0);
}
void BlockBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second)
{
UnCast(context, branch);
}
void BlockBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second)
{
UnCast(context, branch);
}
void BlockBehavior::Load()
{
this->m_numAttacksCanBlock = GetInt("num_attacks_can_block");
}