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0545adfac3
Have fun!
70 lines
1.6 KiB
C
70 lines
1.6 KiB
C
#pragma once
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enum class BehaviorTemplates : unsigned int {
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BEHAVIOR_EMPTY, // Not a real behavior, indicates invalid behaviors
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BEHAVIOR_BASIC_ATTACK,
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BEHAVIOR_TAC_ARC,
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BEHAVIOR_AND,
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BEHAVIOR_PROJECTILE_ATTACK,
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BEHAVIOR_HEAL,
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BEHAVIOR_MOVEMENT_SWITCH,
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BEHAVIOR_AREA_OF_EFFECT,
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BEHAVIOR_PLAY_EFFECT,
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BEHAVIOR_IMMUNITY,
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BEHAVIOR_DAMAGE_BUFF,
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BEHAVIOR_DAMAGE_ABSORBTION,
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BEHAVIOR_OVER_TIME,
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BEHAVIOR_IMAGINATION,
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BEHAVIOR_TARGET_CASTER,
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BEHAVIOR_STUN,
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BEHAVIOR_DURATION,
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BEHAVIOR_KNOCKBACK,
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BEHAVIOR_ATTACK_DELAY,
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BEHAVIOR_CAR_BOOST,
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BEHAVIOR_FALL_SPEED,
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BEHAVIOR_SHIELD,
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BEHAVIOR_REPAIR_ARMOR,
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BEHAVIOR_SPEED,
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BEHAVIOR_DARK_INSPIRATION,
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BEHAVIOR_LOOT_BUFF,
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BEHAVIOR_VENTURE_VISION,
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BEHAVIOR_SPAWN_OBJECT,
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BEHAVIOR_LAY_BRICK,
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BEHAVIOR_SWITCH,
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BEHAVIOR_BUFF,
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BEHAVIOR_JETPACK,
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BEHAVIOR_SKILL_EVENT,
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BEHAVIOR_CONSUME_ITEM,
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BEHAVIOR_SKILL_CAST_FAILED,
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BEHAVIOR_IMITATION_SKUNK_STINK,
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BEHAVIOR_CHANGE_IDLE_FLAGS,
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BEHAVIOR_APPLY_BUFF,
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BEHAVIOR_CHAIN,
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BEHAVIOR_CHANGE_ORIENTATION,
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BEHAVIOR_FORCE_MOVEMENT,
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BEHAVIOR_INTERRUPT,
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BEHAVIOR_ALTER_COOLDOWN,
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BEHAVIOR_CHARGE_UP,
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BEHAVIOR_SWITCH_MULTIPLE,
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BEHAVIOR_START,
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BEHAVIOR_END,
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BEHAVIOR_ALTER_CHAIN_DELAY,
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BEHAVIOR_CAMERA,
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BEHAVIOR_REMOVE_BUFF,
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BEHAVIOR_GRAB,
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BEHAVIOR_MODULAR_BUILD,
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BEHAVIOR_NPC_COMBAT_SKILL,
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BEHAVIOR_BLOCK,
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BEHAVIOR_VERIFY,
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BEHAVIOR_TAUNT,
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BEHAVIOR_AIR_MOVEMENT,
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BEHAVIOR_SPAWN_QUICKBUILD,
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BEHAVIOR_PULL_TO_POINT,
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BEHAVIOR_PROPERTY_ROTATE,
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BEHAVIOR_DAMAGE_REDUCTION,
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BEHAVIOR_PROPERTY_TELEPORT,
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BEHAVIOR_PROPERTY_CLEAR_TARGET,
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BEHAVIOR_TAKE_PICTURE,
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BEHAVIOR_MOUNT,
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BEHAVIOR_SKILL_SET
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}; |